我有一个spritenode和一个十字准线节点,我希望当玩家触摸spritenode并移动十字准线时也会移动。
override func touchesMoved(touches: NSSet, withEvent event: UIEvent) {
for touch: AnyObject in touches {
let location = touch.locationInNode(self)
var body = self.nodeAtPoint(location)
if var name: String = body.name {
if body.name == "aim-button" {
crossHair.position = CGPointMake(crossHair.position.x + 10, crossHair.position.y + 10)
}
}
}
}
十字准线确实在一个方向上移动,但我不知道如何根据触摸移动到的空间使其准确(这显然小于十字线应该在屏幕上实际移动的距离) )和方向。
答案 0 :(得分:2)
for touch: AnyObject in touches {
//Get the current position in scene of the touch.
let location = touch.locationInNode(self)
//Get the previous position in scene of the touch.
let previousLocation = touch.previousLocationInNode(self)
//Calculate the translation.
let translation = CGPointMake(location.x - previousLocation.x, location.y - previousLocation.y)
//Get the current position in scene of the crossHair.
let position = crossHair.position
// Get the bode touched
var body = self.nodeAtPoint(location)
if var name: String = body.name {
if body.name == "aim-button" {
//Set the position of the crosshair to its current position plus the translation.
crossHair.position = CGPointMake(position.x + translation.x * 2, position.y + translation.y * 2)
//Set the position of the body
body.position = location
}
}
}
如果十字准线移动距离比触摸更远,只需将平移乘以一个因子(我在上面的示例中使用2)。