我已经测试了以下代码,但是当我给它约束时,它会变成一个小圆圈:
override func drawRect(rect: CGRect) {
var path = UIBezierPath(ovalInRect: rect)
fillColor.setFill()
path.fill()
//set up the width and height variables
//for the horizontal stroke
let plusHeight:CGFloat = 300.0
let plusWidth:CGFloat = 450.0
//create the path
var plusPath = UIBezierPath()
//set the path's line width to the height of the stroke
plusPath.lineWidth = plusHeight
//move the initial point of the path
//to the start of the horizontal stroke
plusPath.moveToPoint(CGPoint(
x:self.bounds.width/2 - plusWidth/2 + 0.5,
y:self.bounds.height/2 + 0.5))
//add a point to the path at the end of the stroke
plusPath.addLineToPoint(CGPoint(
x:self.bounds.width/2 + plusWidth/2 + 0.5,
y:self.bounds.height/2 + 0.5))
}
答案 0 :(得分:20)
根据需要更改radius和fillColor。 :)
import Foundation
import UIKit
class CircleLayerView: UIView {
var circleLayer: CAShapeLayer!
override func draw(_ rect: CGRect) {
super.draw(rect)
if circleLayer == nil {
circleLayer = CAShapeLayer()
let radius: CGFloat = 150.0
circleLayer.path = UIBezierPath(roundedRect: CGRect(x: 0, y: 0, width: 2.0 * radius, height: 2.0 * radius), cornerRadius: radius).cgPath
circleLayer.position = CGPoint(x: self.frame.midX - radius, y: self.frame.midY - radius)
circleLayer.fillColor = UIColor.blue.cgColor
self.layer.addSublayer(circleLayer)
}
}
}
答案 1 :(得分:12)
传递到rect
的{{1}}是需要更新的区域,而不是图纸的大小。在您的情况下,您可能只是忽略传入的矩形并将圆圈设置为您想要的大小。
drawRect
答案 2 :(得分:2)
基于@picciano和@Huynh_Inc答案的组合,我现在正在做以下事情:
var selectionLayer: CAShapeLayer?
override func drawRect(rect: CGRect) {
super.drawRect(rect)
guard selectionLayer == nil else {
return
}
let layer = CAShapeLayer()
layer.path = UIBezierPath(ovalInRect: rect).CGPath
layer.fillColor = myCoolColor.CGColor
self.layer.addSublayer(layer)
selectionLayer = layer
}