以下是类中的方法:
import UIKIt
import Foundation
class notMoving {
var drumPlayerObject = drumPlayer()
var fileManagerObject = fileManager1()
let drumStrength = 1
var bassStrength = 1
var synthStrength = 1
var indexToPlay: Int = 0
// here we start the drum player.
func startToPlay() {
fileManagerObject.clearPlayedListDrum(drumStrength, KeyNoteOfInstDrum: "C")
if let indexToPlay = fileManager1().randomizeTheNextInstrument(fileManager1().drums, Strength: drumStrength, KeyNote: "C") {
fileManager1().drums[indexToPlay].4 = true
self.indexToPlay = indexToPlay
}
let instrument = fileManager1().drums[self.indexToPlay].0
let name = fileManager1().drums[self.indexToPlay].1
let length = fileManager1().drums[self.indexToPlay].2
let power = fileManager1().drums[self.indexToPlay].3
let ifplayed = fileManager1().drums[self.indexToPlay].4
let tempo = Double(fileManager1().drums[self.indexToPlay].5)
let bridge: Bool = false
let extention = fileManagerObject.extentionOfFile
let loops = fileManager1().drumNumberOfLoops()
drumPlayerObject.play(instrument, name: name, extentionOfFile: extention,
length: length, power: power, ifplayed: ifplayed, tempo: tempo, loops:
loops, bridge: bridge)
fileManager1().clearPlayedListDrum(drumStrength, KeyNoteOfInstDrum: "C")
}
}
这是drumPlayer类的AVAudioPlayerDelegate扩展。
extension drumPlayer : AVAudioPlayerDelegate {
func audioPlayerDidFinishPlaying(player: AVAudioPlayer!, successfully flag: Bool) {
println("finished playing \(flag)")
var notMovingObject = notMoving()
notMovingObject.startToPlay()
}
func audioPlayerDecodeErrorDidOccur(player: AVAudioPlayer!, error: NSError!) {
println("\(error.localizedDescription)")
}
}
但是audioPlayerDidFinishPlaying
在文件结束后没有调用startToPlay
方法。它只是打印"播放完毕"
我做错了什么?
答案 0 :(得分:1)
您的notMovingObject
未保留在任何位置,因此在程序退出audioPlayerDidFinishPlaying()
对象被取消分配后。
答案 1 :(得分:0)
我通过在" func play"中创建实例self.notMovingObject = NotMoving()
找到了解决方案。我的球员因此,只有在玩家启动后才会创建实例。