我试图使用相同的"结构系统"来尝试使用这些样本来开发我的测试,但是在加载uiskin.json时出现错误
我尝试了几件事......但没有。
提前致谢!
CODE:
public static void load() {
TextureAtlas textureAtlas = new TextureAtlas("data/PigTest.pack");
fallingManAnim = new Animation(0.2f, textureAtlas.findRegion("falling1"), textureAtlas.findRegion("falling2"));
platform = textureAtlas.findRegion("platform");
fallingManSplash = textureAtlas.findRegion("rip");
backgroundTexture = new Texture(Gdx.files.internal("data/back.jpg"));
skin = new Skin(Gdx.files.internal("data/uiskin.json"));
}
}
ERROR:
ush.android E/AndroidRuntime﹕ FATAL EXCEPTION: GLThread 182
Process: com.indev.push.android, PID: 1651
com.badlogic.gdx.utils.SerializationException: Error reading file: data/uiskin.json
at com.badlogic.gdx.scenes.scene2d.ui.Skin.load(Skin.java:97)
at com.badlogic.gdx.scenes.scene2d.ui.Skin.<init>(Skin.java:74)
at com.indev.push.Assets.load(Assets.java:27)
at com.indev.push.PushButton.create(PushButton.java:9)
at com.badlogic.gdx.backends.android.AndroidGraphics.onSurfaceChanged(AndroidGraphics.java:241)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1511)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1239)
Caused by: com.badlogic.gdx.utils.SerializationException: Error reading file: data/uiskin.json
at com.badlogic.gdx.utils.Json.fromJson(Json.java:683)
at com.badlogic.gdx.scenes.scene2d.ui.Skin.load(Skin.java:95)
at com.badlogic.gdx.scenes.scene2d.ui.Skin.<init>(Skin.java:74)
at com.indev.push.Assets.load(Assets.java:27)
at com.indev.push.PushButton.create(PushButton.java:9)
at com.badlogic.gdx.backends.android.AndroidGraphics.onSurfaceChanged(AndroidGraphics.java:241)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1511)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1239)
Caused by: com.badlogic.gdx.utils.SerializationException: Serialization trace:
vScroll (com.badlogic.gdx.scenes.scene2d.ui.ScrollPane$ScrollPaneStyle)
at com.badlogic.gdx.utils.Json.readFields(Json.java:787)
at com.badlogic.gdx.utils.Json.readValue(Json.java:902)
at com.badlogic.gdx.scenes.scene2d.ui.Skin$1.readValue(Skin.java:404)
at com.badlogic.gdx.utils.Json.readValue(Json.java:834)
at com.badlogic.gdx.scenes.scene2d.ui.Skin$2.readNamedObjects(Skin.java:425)
at com.badlogic.gdx.scenes.scene2d.ui.Skin$2.read(Skin.java:414)
at com.badlogic.gdx.scenes.scene2d.ui.Skin$2.read(Skin.java:410)
at com.badlogic.gdx.utils.Json.readValue(Json.java:873)
at com.badlogic.gdx.scenes.scene2d.ui.Skin$1.readValue(Skin.java:404)
at com.badlogic.gdx.utils.Json.fromJson(Json.java:681)
... 7 more
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: No Drawable, NinePatch, TextureRegion, Texture, or Sprite registered with name: default-scroll
at com.badlogic.gdx.scenes.scene2d.ui.Skin.getDrawable(Skin.java:283)
at com.badlogic.gdx.scenes.scene2d.ui.Skin.get(Skin.java:139)
at com.badlogic.gdx.scenes.scene2d.ui.Skin$1.readValue(Skin.java:403)
at com.badlogic.gdx.utils.Json.readFields(Json.java:780)
uiskin.json
{
com.badlogic.gdx.graphics.g2d.BitmapFont: { default-font: { file: default.fnt } },
com.badlogic.gdx.graphics.Color: {
green: { a: 1, b: 0, g: 1, r: 0 },
white: { a: 1, b: 1, g: 1, r: 1 },
red: { a: 1, b: 0, g: 0, r: 1 },
black: { a: 1, b: 0, g: 0, r: 0 }
},
com.badlogic.gdx.scenes.scene2d.ui.Skin$TintedDrawable: {
dialogDim: { name: white, color: { r: 0, g: 0, b: 0, a: 0.45 } }
},
com.badlogic.gdx.scenes.scene2d.ui.Button$ButtonStyle: {
default: { down: default-round-down, up: default-round },
toggle: { down: default-round-down, checked: default-round-down, up: default-round }
},
com.badlogic.gdx.scenes.scene2d.ui.TextButton$TextButtonStyle: {
default: { down: default-round-down, up: default-round, font: default-font, fontColor: white },
toggle: { down: default-round-down, up: default-round, checked: default-round-down, font: default-font, fontColor: white, downFontColor: red }
},
com.badlogic.gdx.scenes.scene2d.ui.ScrollPane$ScrollPaneStyle: {
default: { vScroll: default-scroll, hScrollKnob: default-round-large, background: default-rect, hScroll: default-scroll, vScrollKnob: default-round-large }
},
com.badlogic.gdx.scenes.scene2d.ui.SelectBox$SelectBoxStyle: {
default: {
font: default-font, fontColor: white, background: default-select,
scrollStyle: default,
listStyle: { font: default-font, selection: default-select-selection }
}
},
com.badlogic.gdx.scenes.scene2d.ui.SplitPane$SplitPaneStyle: {
default-vertical: { handle: default-splitpane-vertical },
default-horizontal: { handle: default-splitpane }
},
com.badlogic.gdx.scenes.scene2d.ui.Window$WindowStyle: {
default: { titleFont: default-font, background: default-window, titleFontColor: white },
dialog: { titleFont: default-font, background: default-window, titleFontColor: white, stageBackground: dialogDim }
},
com.badlogic.gdx.scenes.scene2d.ui.ProgressBar$ProgressBarStyle: {
default-horizontal: { background: default-slider, knob: default-slider-knob },
default-vertical: { background: default-slider, knob: default-round-large }
},
com.badlogic.gdx.scenes.scene2d.ui.Slider$SliderStyle: {
default-horizontal: { background: default-slider, knob: default-slider-knob },
default-vertical: { background: default-slider, knob: default-round-large }
},
com.badlogic.gdx.scenes.scene2d.ui.Label$LabelStyle: {
default: { font: default-font, fontColor: white }
},
com.badlogic.gdx.scenes.scene2d.ui.TextField$TextFieldStyle: {
default: { selection: selection, background: textfield, font: default-font, fontColor: white, cursor: cursor }
},
com.badlogic.gdx.scenes.scene2d.ui.CheckBox$CheckBoxStyle: {
default: { checkboxOn: check-on, checkboxOff: check-off, font: default-font, fontColor: white }
},
com.badlogic.gdx.scenes.scene2d.ui.List$ListStyle: {
default: { fontColorUnselected: white, selection: selection, fontColorSelected: white, font: default-font }
},
com.badlogic.gdx.scenes.scene2d.ui.Touchpad$TouchpadStyle: {
default: { background: default-pane, knob: default-round-large }
},
com.badlogic.gdx.scenes.scene2d.ui.Tree$TreeStyle: {
default: { minus: tree-minus, plus: tree-plus, selection: default-select-selection }
}
}
答案 0 :(得分:1)
确保您下载了&#34; raw&#34;文件,如果你从github下载它。