QtQuick:QQmlApplicationEngine无法加载组件qrc:/main.qml:23无效的附加对象分配

时间:2015-02-28 05:21:47

标签: c++ qt qml qt-quick qt5.4

鉴于我的想法,我正在咆哮错误的树?或者提供以下信息我是否误用Qt API来获取标题中的错误?

我正在尝试修改http://doc.qt.io/qt-5/qtquick-scenegraph-openglunderqml-example.html处的示例以使用Qt Creator 3.3.0(opensource)生成的默认QtQuick项目 基于Qt 5.4.0(GCC 4.6.1,64位)。

查看代码之后,第一件事就是:

样本main.cpp使用:

qmlRegisterType<Squircle>("OpenGLUnderQML", 1, 0, "Squircle");

QQuickView view;
view.setResizeMode(QQuickView::SizeRootObjectToView);
view.setSource(QUrl("qrc:///scenegraph/openglunderqml/main.qml"));
view.show();

通过一些重命名,我的main.cpp使用

qmlRegisterType<MainScreen>("OpenGLUnderQML", 1, 0, "MainScreen");

QQmlApplicationEngine engine;
engine.load(QUrl(QStringLiteral("qrc:/main.qml")));

我不确定使用QQmlApplicationEngine而不是QuickView的差异是否会导致我的错误:

  

QQmlApplicationEngine无法加载组件qrc:/main.qml:23
  无效的附加对象分配

我的main.qml看起来像:

import QtQuick 2.4
import QtQuick.Window 2.2
import OpenGLUnderQML 1.0
import "qmlmodel"

Window {
    id: mainWindow
    width: 800
    height: 600
    visible: true
    color: "black"
    title: "Army Calculator"
    objectName: "mainWindow"

    ListView {
        id: mainListView
        anchors.fill: parent
        objectName: "mainListView"
    }

    MainScreen {
        SequentialAnimation on DeltaT {
            NumberAnimation { to: 1; duration: 2500; easing.type: Easing.InQuad }
            NumberAnimation { to: 0; duration: 2500; easing.type: Easing.OutQuad }
            loops: Animation.Infinite
            running: true
        }
    }
}

并且示例使用:

import QtQuick 2.0
import OpenGLUnderQML 1.0

Item {

    width: 320
    height: 480

    Squircle {
        SequentialAnimation on t {
            NumberAnimation { to: 1; duration: 2500; easing.type: Easing.InQuad }
            NumberAnimation { to: 0; duration: 2500; easing.type: Easing.OutQuad }
            loops: Animation.Infinite
            running: true
        }
    }
    Rectangle {
        color: Qt.rgba(1, 1, 1, 0.7)
        radius: 10
        border.width: 1
        border.color: "white"
        anchors.fill: label
        anchors.margins: -10
    }

    Text {
        id: label
        color: "black"
        wrapMode: Text.WordWrap
        text: "The background here is a squircle rendered with raw OpenGL using the 'beforeRender()' signal in QQuickWindow. This text label and its border is rendered using QML"
        anchors.right: parent.right
        anchors.left: parent.left
        anchors.bottom: parent.bottom
        anchors.margins: 20
    }
}

根据MainScreen.h中的评论请求

#ifndef MAINSCREEN_H
#define MAINSCREEN_H

#include <QQuickItem>

class MainScreenRenderer;
class QQuickWindow;

class MainScreen : public QQuickItem
{
    Q_OBJECT
    Q_PROPERTY(qreal DeltaT READ getDeltaT WRITE setDeltaT NOTIFY deltaTChanged)

public:
    MainScreen();
    ~MainScreen();

    qreal getDeltaT() const;
    void setDeltaT(qreal deltaT);

signals:
    void deltaTChanged();

public slots:
    void sync();
    void cleanup();

private slots:
    void handleWindowChanged(QQuickWindow *win);

private:
    qreal m_DeltaT;
    MainScreenRenderer *m_Renderer;
};


#endif // MAINSCREEN_H

1 个答案:

答案 0 :(得分:5)

属性名称应以小写字母开头。您需要将DeltaT更改为deltaT。

MainScreen.h

Q_PROPERTY(qreal deltaT READ getDeltaT WRITE setDeltaT NOTIFY deltaTChanged)

main.qml

MainScreen {
    SequentialAnimation on deltaT {

    }
}