我想实现一个功能,当用户将鼠标悬停在特定区域上时,新视图将显示为类似抽屉的动画。而且,当用户离开特定区域时,抽屉应该消失动画。这正是您在OS X中悬停在屏幕底部时看到的内容,其中Dock出现并随动画消失。
但是,如果我使用动画实现该功能,则在mouseExited:
中的动画完成之前重新输入特定区域时,它将无法正常工作。这是我的代码:
let trackingArea = NSTrackingArea(rect: CGRectMake(0, 0, 120, 300), options: NSTrackingAreaOptions.ActiveAlways | NSTrackingAreaOptions.MouseEnteredAndExited, owner: self, userInfo: nil)
underView.addTrackingArea(trackingArea) // underView is the dummy view just to respond to the mouse tracking, since the drawerView's frame is changed during the animation; not sure if this is the clean way...
override func mouseEntered(theEvent: NSEvent) {
let frameAfterVisible = CGRectMake(0, 0, 120, 300)
NSAnimationContext.runAnimationGroup({
(context: NSAnimationContext!) in
context.duration = 0.6
self.drawerView.animator().frame = frameAfterVisible
}, completionHandler: { () -> Void in
})
}
override func mouseExited(theEvent: NSEvent) {
let frameAfterInvisible = CGRectMake(-120, 0, 120, 300)
NSAnimationContext.runAnimationGroup({
(context: NSAnimationContext!) in
context.duration = 0.6
self.drawerView.animator().frame = frameAfterInvisible
}, completionHandler: { () -> Void in
})
}
// drawerView's frame upon launch is (-120, 0, 120, 300), since it is not visible at first
在此代码中,我通过更改drawerView
位置为x
设置动画。但是,正如我所说,当您进入跟踪区域然后离开跟踪区域时,抽屉正常工作。但是,如果您在完全离开动画完成之前重新进入跟踪区域,则情况并非如此。
当然,如果我将动画持续时间设置得更短,例如0.1
,则很少会发生这种情况。但我想用动画移动视图。
我想要做的是让drawerView
开始再次出现,即使视图尚未完成消失。有没有做过的练习?
答案 0 :(得分:10)
我的解决方案与您的代码非常相似。我做的不同之处在于,我不会在包含抽屉视图的视图上安装NSTrackingArea
,而是在抽屉视图本身上安装。
这显然意味着抽屉需要伸出'一点点。在我的情况下,抽屉在下降时是一小部分可见,因为我在其中放置了一个图像视图。如果您不想要,那么我建议您将抽屉的可见区域留空且半透明。
这是我的实施:
private enum DrawerPosition {
case Up, Down
}
private let DrawerHeightWhenDown: CGFloat = 16
private let DrawerAnimationDuration: NSTimeInterval = 0.75
class ViewController: NSViewController {
@IBOutlet weak var drawerView: NSImageView!
override func viewDidLoad() {
super.viewDidLoad()
// Remove the auto-constraints for the image view otherwise we are not able to change its position
view.removeConstraints(view.constraints)
drawerView.frame = frameForDrawerAtPosition(.Down)
let trackingArea = NSTrackingArea(rect: drawerView.bounds,
options: NSTrackingAreaOptions.ActiveInKeyWindow|NSTrackingAreaOptions.MouseEnteredAndExited,
owner: self, userInfo: nil)
drawerView.addTrackingArea(trackingArea)
}
private func frameForDrawerAtPosition(position: DrawerPosition) -> NSRect {
var frame = drawerView.frame
switch position {
case .Up:
frame.origin.y = 0
break
case .Down:
frame.origin.y = (-frame.size.height) + DrawerHeightWhenDown
break
}
return frame
}
override func mouseEntered(event: NSEvent) {
NSAnimationContext.runAnimationGroup({ (context: NSAnimationContext!) in
context.duration = DrawerAnimationDuration
self.drawerView.animator().frame = self.frameForDrawerAtPosition(.Up)
}, completionHandler: nil)
}
override func mouseExited(theEvent: NSEvent) {
NSAnimationContext.runAnimationGroup({ (context: NSAnimationContext!) in
context.duration = DrawerAnimationDuration
self.drawerView.animator().frame = self.frameForDrawerAtPosition(.Down)
}, completionHandler: nil)
}
}
https://github.com/st3fan/StackOverflow-28777670-TrackingArea
的完整项目让我知道这是否有用。很高兴做出改变。
答案 1 :(得分:9)
启动Swift 3.您需要这样做:
let trackingArea = NSTrackingArea(rect: CGRectMake(0, 0, 120, 300), options: [NSTrackingAreaOptions.ActiveAlways ,NSTrackingAreaOptions.MouseEnteredAndExited], owner: self, userInfo: nil)
view.addTrackingArea(trackingArea)
积分@marc上面!