BounceEase和silverlight 4 BarSeries

时间:2010-05-20 20:00:58

标签: silverlight animation charts

我想在绘图时让条形图系列“反弹”,我假设BounceEase TransitionEasingFunction会这样做但是线条刚刚淡入,我已经发布了下面的xaml和代码,有没有人知道我去了哪里错误或者比我更复杂,我对银光来说还是个新手

XAML

<Grid x:Name="LayoutRoot" Background="White">
    <chartingToolkit:Chart x:Name="MyChart">
        <chartingToolkit:BarSeries Title="Sales" ItemsSource="{Binding}" IndependentValuePath="Name" DependentValuePath="Value" AnimationSequence="FirstToLast" TransitionDuration="00:00:3">
            <chartingToolkit:BarSeries.TransitionEasingFunction>
                <BounceEase EasingMode="EaseInOut" Bounciness="5" />
            </chartingToolkit:BarSeries.TransitionEasingFunction>
            <chartingToolkit:BarSeries.DataPointStyle>
                <Style TargetType="Control">
                    <Setter Property="Background" Value="Red"/>
                </Style>
            </chartingToolkit:BarSeries.DataPointStyle>
        </chartingToolkit:BarSeries>
        <chartingToolkit:Chart.Axes>
            <chartingToolkit:LinearAxis Title="Types owned"  Orientation="X" Minimum="0" Maximum="300" 
              Interval="10" ShowGridLines="True"  FontStyle='Italic'/>
        </chartingToolkit:Chart.Axes>
    </chartingToolkit:Chart>

</Grid>

背后的代码

public class MyClass : DependencyObject
    {
        public string Name { get; set; }
        public Double Value {
            get { return (Double)GetValue(myValueProperty); } 
            set{SetValue(myValueProperty,value);} 
        }
        public static readonly DependencyProperty myValueProperty =
            DependencyProperty.Register("Value", typeof(Double), typeof(MyClass), null);
    }

public MainPage()
        {
            InitializeComponent();
            //Get the data
            IList<MyClass> l = this.GetData();
            //Get a reference to the SL Chart

        MyChart.DataContext = l.OrderBy(e => e.Value);
        //Find the highest number and round it up to the next digit
        DispatcherTimer myDispatcherTimer = new DispatcherTimer();
        myDispatcherTimer.Interval = new TimeSpan(0, 0, 0, 5, 0); // 100 Milliseconds 
        myDispatcherTimer.Tick += new EventHandler(Each_Tick);
        myDispatcherTimer.Start();

    }
    public void Each_Tick(object o, EventArgs sender)
    {
        ((BarSeries)MyChart.Series[0]).DataContext = GetData();
    }

    private IList<MyClass> GetData()
    {
        Random random = new Random();

        return new List<MyClass>()
        {
            new MyClass() {Name="Bob Zero",Value=(random.NextDouble() * 100.0)},
             new MyClass() {Name="Bob One",Value=(random.NextDouble() * 100.0)},
              new MyClass() {Name="Bob Two",Value=(random.NextDouble() * 100.0)},
               new MyClass() {Name="Bob Three",Value=(random.NextDouble() * 100.0)}
        };
    }

1 个答案:

答案 0 :(得分:0)

名称BounceEase指的是动画值在动画时间内的变化方式。 BounceEase可以像你想象的那样改变球的弹跳值。文档中的图形描述了它。

关键点在于,最终动画只是​​改变了一个值,他们并不真正理解变量值的视觉效果。在这种情况下,动画的值是DataPoint不透明度。因此,在弹跳轻松的情况下,它会逐渐消失,然后消失,然后逐渐消失,等等,直到它完全消失为止。

为DataPoint创建新模板以获得您想要的效果需要花费更多的工作。