如果我将绘制的alpha设置为200,我只会在绘制的位图边框处获得绿色像素。
如果我将alpha设置为100或255,则不会出现此问题。
我该如何解决这个问题?
public class GameView extends SurfaceView implements SurfaceHolder.Callback {
private DrawThread drawThread;
private boolean surfaceCreated;
Paint paint = new Paint();
private Bitmap bitmap;
public GameView(Context context, AttributeSet attrs) {
super(context, attrs);
getHolder().addCallback(this);
bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.circleyellow);
paint.setAlpha(200);
}
protected void onDraw(Canvas canvas) {
canvas.drawColor(Color.WHITE);
canvas.drawBitmap(bitmap, 200, 200, paint);
}
@Override
public void surfaceCreated(SurfaceHolder holder) {
// TODO Auto-generated method stub
setSurfaceCreated(true);
createDrawThread();
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width,
int height) {
// TODO Auto-generated method stub
}
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
// TODO Auto-generated method stub
setSurfaceCreated(false);
}
public void setSurfaceCreated(boolean surfaceCreated) {
this.surfaceCreated = surfaceCreated;
}
public boolean getSurfaceCreated() {
return surfaceCreated;
}
public void createDrawThread(){
if (drawThread != null) {
drawThread.destroy();
}
drawThread = new DrawThread(getHolder(), this);
drawThread.setRunning(true);
drawThread.start();
}
public DrawThread getDrawThread(){
return drawThread;
}
答案 0 :(得分:2)
我想我已经解决了这个问题。一位朋友告诉我这个解决方案:
public GameView(Context context, AttributeSet attrs) {
super(context, attrs);
getHolder().addCallback(this);
getHolder().setFormat(PixelFormat.TRANSLUCENT);
bitmap = BitmapFactory.decodeResource(
getResources(),
R.drawable.circleyellow
);
paint.setAlpha(200);
}