我似乎无法在SDK中找到如何以编程方式感知iPhone上的静音按钮/开关。当我的应用程序播放背景音乐时,它会正确响应音量按钮,而我没有任何代码可以遵循,但是,当我使用静音开关时,它只会继续播放。
如何测试静音位置?
(注意:我的程序有自己的静音开关,但我希望物理开关覆盖它。)
答案 0 :(得分:29)
谢谢,JPM。实际上,你提供的链接会得到正确的答案(最终。;)为了完整性(因为S.O.应该是QUICK答案的来源!)......
// "Ambient" makes it respect the mute switch
// Must call this once to init session
if (!gAudioSessionInited)
{
AudioSessionInterruptionListener inInterruptionListener = NULL;
OSStatus error;
if ((error = AudioSessionInitialize (NULL, NULL, inInterruptionListener, NULL)))
{
NSLog(@"*** Error *** error in AudioSessionInitialize: %d.", error);
}
else
{
gAudioSessionInited = YES;
}
}
SInt32 ambient = kAudioSessionCategory_AmbientSound;
if (AudioSessionSetProperty (kAudioSessionProperty_AudioCategory, sizeof (ambient), &ambient))
{
NSLog(@"*** Error *** could not set Session property to ambient.");
}
答案 1 :(得分:11)
我回答了类似的问题here (link)。相关代码:
-(BOOL)silenced {
#if TARGET_IPHONE_SIMULATOR
// return NO in simulator. Code causes crashes for some reason.
return NO;
#endif
CFStringRef state;
UInt32 propertySize = sizeof(CFStringRef);
AudioSessionInitialize(NULL, NULL, NULL, NULL);
AudioSessionGetProperty(kAudioSessionProperty_AudioRoute, &propertySize, &state);
if(CFStringGetLength(state) > 0)
return NO;
else
return YES;
}
答案 2 :(得分:7)
如果您不在静音模式下,其他答案中的某些代码(包括已接受的答案)可能无效。
我编写了下面的例程,切换到环境,读取开关,然后返回到我的应用程序中需要的设置。
-(BOOL)muteSwitchEnabled {
#if TARGET_IPHONE_SIMULATOR
// set to NO in simulator. Code causes crashes for some reason.
return NO;
#endif
// go back to Ambient to detect the switch
AVAudioSession* sharedSession = [AVAudioSession sharedInstance];
[sharedSession setCategory:AVAudioSessionCategoryAmbient error:nil];
CFStringRef state;
UInt32 propertySize = sizeof(CFStringRef);
AudioSessionInitialize(NULL, NULL, NULL, NULL);
AudioSessionGetProperty(kAudioSessionProperty_AudioRoute, &propertySize, &state);
BOOL muteSwitch = (CFStringGetLength(state) <= 0);
NSLog(@"Mute switch: %d",muteSwitch);
// code below here is just restoring my own audio state, YMMV
_hasMicrophone = [sharedSession inputIsAvailable];
NSError* setCategoryError = nil;
if (_hasMicrophone) {
[sharedSession setCategory: AVAudioSessionCategoryPlayAndRecord error: &setCategoryError];
// By default PlayAndRecord plays out over the internal speaker. We want the external speakers, thanks.
UInt32 ASRoute = kAudioSessionOverrideAudioRoute_Speaker;
AudioSessionSetProperty (kAudioSessionProperty_OverrideAudioRoute,
sizeof (ASRoute),
&ASRoute
);
}
else
// Devices with no mike don't support PlayAndRecord - we don't get playback, so use just playback as we don't have a microphone anyway
[sharedSession setCategory: AVAudioSessionCategoryPlayback error: &setCategoryError];
if (setCategoryError)
NSLog(@"Error setting audio category! %@", setCategoryError);
return muteSwitch;
}
答案 3 :(得分:5)
为了找出静音开关和音量控制的状态,我写了这两个功能。如果您希望在尝试创建音频输出之前警告用户,这些是理想的选择。
-(NSString*)audioRoute
{
CFStringRef state;
UInt32 propertySize = sizeof(CFStringRef);
OSStatus n = AudioSessionGetProperty(kAudioSessionProperty_AudioRoute, &propertySize, &state);
if( n )
{
// TODO: Throw an exception
NSLog( @"AudioSessionGetProperty: %@", osString( n ) );
}
NSString *result = (NSString*)state;
[result autorelease];
return result;
}
-(Float32)audioVolume
{
Float32 state;
UInt32 propertySize = sizeof(CFStringRef);
OSStatus n = AudioSessionGetProperty(kAudioSessionProperty_CurrentHardwareOutputVolume, &propertySize, &state);
if( n )
{
// TODO: Throw an exception
NSLog( @"AudioSessionGetProperty: %@", osString( n ) );
}
return state;
}
答案 4 :(得分:5)
-(BOOL)isDeviceMuted
{
CFStringRef state;
UInt32 propertySize = sizeof(CFStringRef);
AudioSessionInitialize(NULL, NULL, NULL, NULL);
AudioSessionGetProperty(kAudioSessionProperty_AudioRoute, &propertySize, &state);
return (CFStringGetLength(state) > 0 ? NO : YES);
}
答案 5 :(得分:4)
答案 6 :(得分:4)
我在这里遵循了一般理论,并将其付诸实践 http://inforceapps.wordpress.com/2009/07/08/detect-mute-switch-state-on-iphone/
这是一个回顾:播放一段短暂的无声音。时间玩多长时间。如果静音开关打开,则声音的播放将比声音本身短得多。我使用了500毫秒的声音,如果播放的声音少于这个时间,则静音开关打开。我使用音频服务播放静音(总是尊重静音开关)。本文说您可以使用AVAudioPlayer播放此声音。如果您使用AVAudioPlayer,我假设您需要设置AVAudioSession的类别以遵守静音开关,但我还没试过它。
答案 7 :(得分:3)
使用环境模式播放视频,使用 PlayAndRecord 模式在相机屏幕上录制视频,解决了我们的问题。
应用程序中的代码:didFinishLaunchingWithOptions:
NSError *error = nil;
[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryAmbient error:&error];
[[AVAudioSession sharedInstance] setMode:AVAudioSessionModeVideoRecording error:&error];
[[AVAudioSession sharedInstance] setActive:YES error:&error];
cameraController上viewWillAppear中的代码,如果您必须在应用中使用相机或录制
[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryPlayAndRecord error:nil];
cameraController上的viewWillDisappear中的代码
[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryAmbient error:nil];
使用这些行,我们的应用程序记录并播放视频和静音开关在iOS8和iOS7下都能完美运行!!!
答案 8 :(得分:2)
对于Swift
下面的框架在设备中完美运行
https://github.com/akramhussein/Mute
只需使用 pod 安装或从Git下载
即可pod 'Mute'
并使用如下代码
import UIKit
import Mute
class ViewController: UIViewController {
@IBOutlet weak var label: UILabel! {
didSet {
self.label.text = ""
}
}
override func viewDidLoad() {
super.viewDidLoad()
// Notify every 2 seconds
Mute.shared.checkInterval = 2.0
// Always notify on interval
Mute.shared.alwaysNotify = true
// Update label when notification received
Mute.shared.notify = { m in
self.label.text = m ? "Muted" : "Not Muted"
}
// Stop after 5 seconds
DispatchQueue.main.asyncAfter(deadline: .now() + 5.0) {
Mute.shared.isPaused = true
}
// Re-start after 10 seconds
DispatchQueue.main.asyncAfter(deadline: .now() + 10.0) {
Mute.shared.isPaused = false
}
}
}
答案 9 :(得分:1)
这里有两个如何使用AudioSessionInitialize的例子: http://www.restoroot.com/Blog/2008/12/25/audiosessioninitialize-workarounds/