我遇到了将图像保存到Android设备的问题,这就是我所做的 我的java类:
package com.test.app;
import com.unity3d.player.UnityPlayerActivity;
import android.os.Bundle;
public class MainActivity extends UnityPlayerActivity
{
protected void onCreate(Bundle myBundle) {
super.onCreate(myBundle);
}
public string GetPath(){
return Environment.getExternalStorageDirectory().toString();
}
}
在eclipse中,我将我的项目作为来自project setting --> set as library
的jar文件,从jar file
获取libs
并将其复制到我的Unity项目目录中的Plugins/Android
中,然后创建了一个新的Manifest.xml:
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.test.app">
<application android:icon="@drawable/app_icon" android:label="@string/app_name">
<activity android:name=".MainActivity"
android:label="@string/app_name"
android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>
然后统一c#类如下:
public class ScreenShot : MonoBehaviour {
AndroidJavaClass pluginTutorialActivityJavaClass;
Public GameObject panl;
void Start()
{
AndroidJNI.AttachCurrentThread();
pluginTutorialActivityJavaClass = new AndroidJavaClass("com.test.app.MainActivity");
}
void OnMouseDown()
{
StartCoroutine(takeShot());
}
private IEnumerator takeShot()
{
panl.SetActive(false); // the panl contain the button having this script `ScreenShot class`
Application.CaptureScreenshot("my_img.png");
// on mobile it's at persistant data path
string dir = Application.persistentDataPath + "/my_img.png";
float timeOut = 0f;
// check if file exists
while (!File.Exists(dir))
{
Debug.Log("Cant find screenshot!");
timeOut += Time.deltaTime;
// it it takes too much give up
if (timeOut > 5f) yield break;
yield return null;
}
// If your path is correct
string yourPath = pluginTutorialActivityJavaClass.CallStatic<string>("GetPath");
Debug.Log(yourPath);
File.Copy(dir, yourPath + "/my_img.png",true);
// maybe delete source file here?
}
}
但没有发生任何事情,我无法在设备上看到我的屏幕截图 谁能告诉我我做错了什么?
答案 0 :(得分:0)
截屏后你需要复制它,像这样的协程在这种情况下应该可以正常工作,
private IEnumerator takeShot()
{
Application.CaptureScreenshot("my_img.png");
// on mobile it's at persistant data path
string dir = Application.persistentDataPath + "/my_img.png";
float timeOut = 0f;
// check if file exists
while (!File.Exists(dir))
{
Debug.Log("Cant find screenshot!");
timeOut += Time.deltaTime;
// it it takes too much give up
if (timeOut > 5f) yield break;
yield return null;
}
// If your path is correct
string yourPath = pluginTutorialActivityJavaClass.CallStatic<string>("GetPath");
Debug.Log(yourPath);
File.Copy(dir, yourPath + "/my_img.png",true);
// maybe delete source file here?
}
这是基本的想法,我假设你的java代码用于获取外部存储路径。也不要忘记导入System.IO
。