所以我有一个班级," Room",它有以下代码:
class Room
{
public:
Room(string name, string desc): name(name), desc(desc) {}
void operator=(const Room room)
{
name = room.name;
desc = room.desc;
}
string getName(); //returns this.name
string getDesc(); //returns this.desc
private:
string name; //name of the room
string desc; //description of the room
};
我的main.cpp中有一个类型为unordered_map的全局变量,如下所示:
unordered_map<string, *Room> rooms; //Room's name is the key
我想在一个函数中动态分配Rooms并将它们添加到我的地图中。我试图这样做:
void builder()
{
Room* room = new Room("Name", "Desc");
rooms[room->getName()] = room;
}
...但我收到了各种编译器警告。我认为这将与迭代器或散列有关,或者我没有正确使用指针(可能都是真的),但大多数情况下看起来unordered_map并不像是使用Room或* Room进行参数化。我错过了什么吗?
答案 0 :(得分:1)
*Room
存在一些语法错误。我有一些提示
#include <string>
#include <memory>
#include <unordered_map>
using namespace std;
class Room
{
public:
Room(string name, string desc)
: name(name) // This syntax is called initializer list
, desc(desc)
{
}
void operator = (const Room room)
{
name = room.name;
desc = room.desc;
}
string getName() { return name; }
string getDesc() { return desc; }
private:
string name; //name of the room
string desc; //description of the room
};
// Without using unique_ptr you have a memory leak
// because the is not explicitly called the delete operator on pointers
unordered_map<string, std::unique_ptr<Room> > rooms;
void builder()
{
Room* room = new Room("Name", "Desc");
rooms[room->getName()].reset (room);
}