从byte []数组填充C#结构的最佳方法是什么?数据来自C / C ++结构? C结构看起来像这样(我的C很生锈):
typedef OldStuff {
CHAR Name[8];
UInt32 User;
CHAR Location[8];
UInt32 TimeStamp;
UInt32 Sequence;
CHAR Tracking[16];
CHAR Filler[12];
}
并填写这样的内容:
[StructLayout(LayoutKind.Explicit, Size = 56, Pack = 1)]
public struct NewStuff
{
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 8)]
[FieldOffset(0)]
public string Name;
[MarshalAs(UnmanagedType.U4)]
[FieldOffset(8)]
public uint User;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 8)]
[FieldOffset(12)]
public string Location;
[MarshalAs(UnmanagedType.U4)]
[FieldOffset(20)]
public uint TimeStamp;
[MarshalAs(UnmanagedType.U4)]
[FieldOffset(24)]
public uint Sequence;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 16)]
[FieldOffset(28)]
public string Tracking;
}
如果将OldStuff
作为byte []数组传递,将NewStuff
复制到OldStuff
的最佳方法是什么?
我目前正在做类似以下的事情,但感觉有点笨拙。
GCHandle handle;
NewStuff MyStuff;
int BufferSize = Marshal.SizeOf(typeof(NewStuff));
byte[] buff = new byte[BufferSize];
Array.Copy(SomeByteArray, 0, buff, 0, BufferSize);
handle = GCHandle.Alloc(buff, GCHandleType.Pinned);
MyStuff = (NewStuff)Marshal.PtrToStructure(handle.AddrOfPinnedObject(), typeof(NewStuff));
handle.Free();
有没有更好的方法来实现这个目标?
使用BinaryReader
类提供内存并使用Marshal.PtrStructure
可以带来性能提升吗?
答案 0 :(得分:96)
从我在该上下文中看到的内容,您不需要将SomeByteArray
复制到缓冲区中。您只需要从SomeByteArray
获取句柄,将其固定,使用IntPtr
复制PtrToStructure
数据,然后释放。无需复印件。
那将是:
NewStuff ByteArrayToNewStuff(byte[] bytes)
{
GCHandle handle = GCHandle.Alloc(bytes, GCHandleType.Pinned);
try
{
NewStuff stuff = (NewStuff)Marshal.PtrToStructure(handle.AddrOfPinnedObject(), typeof(NewStuff));
}
finally
{
handle.Free();
}
return stuff;
}
通用版本:
T ByteArrayToStructure<T>(byte[] bytes) where T: struct
{
T stuff;
GCHandle handle = GCHandle.Alloc(bytes, GCHandleType.Pinned);
try
{
stuff = (T)Marshal.PtrToStructure(handle.AddrOfPinnedObject(), typeof(T));
}
finally
{
handle.Free();
}
return stuff;
}
更简单的版本(需要unsafe
切换):
unsafe T ByteArrayToStructure<T>(byte[] bytes) where T : struct
{
fixed (byte* ptr = &bytes[0])
{
return (T)Marshal.PtrToStructure((IntPtr)ptr, typeof(T));
}
}
答案 1 :(得分:8)
以下是accepted answer的异常安全版本:
public static T ByteArrayToStructure<T>(byte[] bytes) where T : struct
{
var handle = GCHandle.Alloc(bytes, GCHandleType.Pinned);
try {
return (T) Marshal.PtrToStructure(handle.AddrOfPinnedObject(), typeof(T));
}
finally {
handle.Free();
}
}
答案 2 :(得分:4)
注意包装问题。在示例中,您给出了所有字段都处于明显的偏移量,因为一切都在4字节边界上,但情况并非总是如此。默认情况下,Visual C ++打包为8字节边界。
答案 3 :(得分:3)
object ByteArrayToStructure(byte[] bytearray, object structureObj, int position)
{
int length = Marshal.SizeOf(structureObj);
IntPtr ptr = Marshal.AllocHGlobal(length);
Marshal.Copy(bytearray, 0, ptr, length);
structureObj = Marshal.PtrToStructure(Marshal.UnsafeAddrOfPinnedArrayElement(bytearray, position), structureObj.GetType());
Marshal.FreeHGlobal(ptr);
return structureObj;
}
有这个
答案 4 :(得分:0)
如果你有一个byte [],你应该能够使用BinaryReader类并使用可用的ReadX方法在NewStuff上设置值。