我是新手编码员,当我在制作一个包含JFrame,JPanel和JLabel的项目时,我遇到了一些奇怪的问题,JLabel出现在两个地方,我把它设置为顶部和顶部 - 框架的左侧角落,而不是它应该在的位置。
以下是代码的基本概要:
import java.awt.event.*; // for key listener
import java.awt.*;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.BoxLayout;
import javax.swing.*;
import java.util.Random;
public class Game extends JFrame {
JFrame Game;
JLabel label;
GamePanel panel; // GamePanel class is the panel class that extends JPanel
public Game(String title) {
super(title);
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.setSize(420 + 110,420 + 220);
this.setLocationRelativeTo(null);
this.setLayout(new BoxLayout(this.getContentPane(), BoxLayout.Y_AXIS));
this.setResizable(false);
label = new JLabel("Score : " + score);
label.setAlignmentX(JLabel.CENTER_ALIGNMENT);
label.setAlignmentY(JLabel.CENTER_ALIGNMENT);
panel = new GamePanel(..appropriate variables);
this.add(panel);
this.add(label);
this.add(Box.createRigidArea(new Dimension(0,50)));
panel.setFocusable(true);
panel.addKeyListener(new KeyHandler());
}
// some variables..
class KeyHandler extends KeyAdapter {
public void keyPressed(KeyEvent e)
{
int keycode = e.getKeyCode();
switch(keycode) {
//cases for arrow keys, which will update the variable that panel uses
}
//some other tasks for the game..
panel.updateVariables(...appropriate variables to update);
panel.repaint();
label.setText("Score : " + score);
}
}
public static void main(String [] args) {
Game me = new Game("GAME");
me.setVisible(true);
}
}
所以问题的总结是每当setText实际更新标签时,标签似乎出现在两个地方:JFrame的左上角和我指定它出现的位置。有趣的是"马车"当真实的标签更新时,左上角的标签也会更新。
提前致谢!
编辑:这是GamePanel的布局。
import javax.swing.JPanel;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Color;
import java.awt.Rectangle;
import java.awt.BasicStroke;
public class GamePanel extends JPanel
{
// some variables..
// setXxx methods for corresponding variables
void drawCursor(int x, int y)
{
//draws thicker rectangle around the selected position
//uses setStroke, setColor, and draw(Rectangle)
}
public void paintComponent( Graphics g )
{
Graphics2D g2 = (Graphics2D) g;
for(int i = 0; i < size; i++) {
for(int j = 0; j < size; j++) {
switch(gameGrid[j][i]) { // I have an array grid[][] that has information of which color goes into the specific position of the grid
// each case will setColor the corresponding color and use g2.fill(new Rectangle(...));
case 0:
g2.setColor(...);
g2.fill(new Rectangle(...));
break;
// and so on
}
g2.setColor(Color.BLACK);
g2.draw(new Rectangle(50 + (j * 420/size), 50 + (i * 420/size), 420/size,420/size));
}
}
drawCursor(x, y);
}
}
答案 0 :(得分:1)
正如我在评论中所说,你取代paintComponent
(GamePanel
},但不是来电super.paintComponent
......
public void paintComponent( Graphics g )
{
Graphics2D g2 = (Graphics2D) g;
for(int i = 0; i < size; i++) {
Graphics
是一个共享资源,用于绘制在给定绘制周期中更新的所有组件的内容,这意味着,当您收到对Graphics
上下文的引用时,它仍然会有&#34;东西&#34;在你面前画上了它。 paintComponent
的一个工作是清除准备好绘画的背景
在进行任何自定义绘画之前调用super.paintComponent(g);
public void paintComponent( Graphics g )
{
super.paintComponent(g);
Graphics2D g2 = (Graphics2D) g;
for(int i = 0; i < size; i++) {
查看Painting in AWT and Swing和Performing Custom Painting,了解有关Swing如何绘画的详细信息