我有一个启动工作线程的线程,所有线程都应该永远存在。每个工作线程都维护着它自己的Socket
s列表。
某些操作要求我遍历当前活动的所有套接字,但是我一直在尝试创建包含指向另一个列表所拥有的套接字的指针的套接字主列表时遇到问题。
use std::{str, thread};
use std::thread::JoinHandle;
use std::io::{Read, Write};
use std::net::{TcpListener, TcpStream};
use std::sync::{Arc, Mutex};
use std::ops::DerefMut;
use std::sync::mpsc::{channel, Sender, Receiver, TryRecvError};
use self::socketlist::SocketList;
use self::mastersocketlist::MasterSocketList;
pub struct Socket {
user: String,
stream: TcpStream,
}
mod socketlist {
use self::SocketList::{Node, End};
use super::Socket;
pub enum SocketList {
Node(Socket, Box<SocketList>),
End,
}
impl SocketList {
pub fn new() -> SocketList {
End
}
pub fn add(self, socket: Socket) -> SocketList {
Node(socket, Box::new(self))
}
pub fn newest<'a>(&'a mut self) -> Result<&'a Socket, String> {
match *self {
Node(ref mut socket, ref mut next) => Ok(socket),
End => Err("No socket available".to_string()),
}
}
}
}
mod mastersocketlist {
use self::MasterSocketList::{Node, End};
use super::Socket;
pub enum MasterSocketList<'a> {
Node(Box<&'a Socket>, Box<MasterSocketList<'a>>),
End,
}
impl<'a> MasterSocketList<'a> {
pub fn new() -> MasterSocketList<'a> {
End
}
pub fn add(self, socket: &'a Socket) -> MasterSocketList<'a> {
MasterSocketList::Node(Box::new(&socket), Box::new(self))
}
}
}
pub struct SlotManager {
prox: JoinHandle<()>,
prox_tx: Sender<TcpStream>,
}
impl SlotManager {
pub fn new() -> SlotManager {
let (tx, rx): (Sender<TcpStream>, Receiver<TcpStream>) = channel();
let tx_clone = tx.clone();
let prox = thread::spawn(move || SlotManager::event_loop(tx, rx));
SlotManager {
prox: prox,
prox_tx: tx_clone,
}
}
pub fn sender(&self) -> Sender<TcpStream> {
self.prox_tx.clone()
}
fn event_loop(tx: Sender<TcpStream>, rx: Receiver<TcpStream>) {
let socket_list = Arc::new(Mutex::new(MasterSocketList::new()));
let mut slot = Slot::new(socket_list.clone());
loop {
match rx.try_recv() {
Ok(stream) => slot.new_connection(stream),
Err(e) => {}
}
}
}
}
pub struct Slot {
prox: JoinHandle<()>,
prox_tx: Sender<TcpStream>,
}
impl Slot {
pub fn new(master_socket_list: Arc<Mutex<MasterSocketList>>) -> Slot {
let (tx, rx): (Sender<TcpStream>, Receiver<TcpStream>) = channel();
let tx_clone = tx.clone();
let prox = thread::spawn(move || Slot::event_loop(tx, rx, master_socket_list));
Slot {
prox: prox,
prox_tx: tx_clone,
}
}
pub fn new_connection(&self, stream: TcpStream) {
self.prox_tx.send(stream);
}
fn event_loop(tx: Sender<TcpStream>,
rx: Receiver<TcpStream>,
master_socket_list: Arc<Mutex<MasterSocketList>>) {
let mut sockets = SocketList::new();
loop {
// Check for new connections
match rx.try_recv() {
Ok(stream) => {
let mut socket = Socket {
user: "default".to_string(),
stream: stream,
};
sockets = sockets.add(socket);
let mut msl_guard = match master_socket_list.lock() {
Ok(guard) => guard,
Err(poisoned) => poisoned.into_inner(),
};
let mut msl_handle = msl_guard.deref_mut();
*msl_handle = msl_handle.add(sockets.newest().unwrap());
}
Err(e) => {}
}
}
}
}
fn main() {
let mut slot_manager = SlotManager::new();
let listener = TcpListener::bind("127.0.0.1:1234").unwrap();
for stream in listener.incoming() {
match stream {
Ok(stream) => {
let sender = slot_manager.sender();
thread::spawn(move || {
sender.send(stream);
//process_new_connection(stream, sender)
});
}
Err(e) => println!("Connection error: {}", e),
}
}
drop(listener);
}
我收到的错误......
error[E0477]: the type `[closure@src/main.rs:107:34: 107:86 tx:std::sync::mpsc::Sender<std::net::TcpStream>, rx:std::sync::mpsc::Receiver<std::net::TcpStream>, master_socket_list:std::sync::Arc<std::sync::Mutex<mastersocketlist::MasterSocketList<'_>>>]` does not fulfill the required lifetime
--> src/main.rs:107:20
|
107 | let prox = thread::spawn(move || Slot::event_loop(tx, rx, master_socket_list));
| ^^^^^^^^^^^^^
|
= note: type must outlive the static lifetime
我甚至不知道我所尝试的是否可以作为安全代码。
我希望mastersocketlist
包含一个指向套接字的指针,其中套接字的生存期由创建它的线程定义。我相信所有这些错误意味着什么,但我不知道如何提供适当的生命周期注释来修复它。
答案 0 :(得分:25)
关于Rust的一个好处是跨函数的类型检查完全由函数签名完成。这意味着您可以使用unimplemented!()
替换大多数函数体,并保留类型检查错误。
重复这个过程几次,你最终没有调用很多函数 - 删除它们。内联模块和减少结构/枚举也可以提供帮助。
在某些时候你的错误会消失 - 这个问题的第一个线索!坚持下去,你会得到一个小小的复制品:
use std::sync::{Arc, Mutex};
use std::thread;
pub enum MasterSocketList<'a> {
One(&'a u8),
}
pub struct Slot;
impl Slot {
pub fn new<'a>(master_socket_list: Arc<Mutex<MasterSocketList<'a>>>) -> Slot {
thread::spawn(move || {
master_socket_list;
});
unimplemented!();
}
}
fn main() {}
检查错误,它仍匹配:
error[E0477]: the type `[closure@src/main.rs:12:23: 14:10 master_socket_list:std::sync::Arc<std::sync::Mutex<MasterSocketList<'a>>>]` does not fulfill the required lifetime
--> src/main.rs:12:9
|
12 | thread::spawn(move || {
| ^^^^^^^^^^^^^
|
= note: type must satisfy the static lifetime
让我们检查文档是否有thread::spawn
的签名:
pub fn spawn<F, T>(f: F) -> JoinHandle<T>
where
F: FnOnce() -> T,
F: Send + 'static,
T: Send + 'static,
这里的关键点是F: Send + 'static
- 您对spawn
的关闭只能包含持续程序整个生命周期的引用。这是因为spawn
可以创建成为分离的线程。一旦分离,线程就可以永久存在,所以所有引用都必须至少存在这么长时间,否则你会得到悬空引用,这是一件坏事! Rust再一次拯救了这一天!
如果您想保证线程将在已知点终止,您可以使用作用域线程,例如scoped-threadpool或crossbeam提供的。
如果您的代码没有包含其内部生命周期的变量,则使用某种类型的共享所有权(如Arc
)与确保只有一个线程可以变更变量的内容相匹配,例如{{ 3}}就足够了。这允许每个线程拥有共享值,最后在最后一个线程退出时丢弃它。有关详细信息,请参阅Mutex
。