我试图在连接到windowmanager的元素被双击时停止服务。
@Override public boolean onTouch(View v, MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
// Get current time in nano seconds.
long pressTime = System.currentTimeMillis();
// If double click...
if (pressTime - lastPressTime <= 300) {
createNotification();
ServiceFloating.this.stopSelf();
mHasDoubleClicked = true;
}
else { // If not double click....
mHasDoubleClicked = false;
}
lastPressTime = pressTime;
initialX = paramsF.x;
initialY = paramsF.y;
initialTouchX = event.getRawX();
initialTouchY = event.getRawY();
break;
case MotionEvent.ACTION_UP:
if(event.getRawX() - initialTouchX >40)
{
paramsF.x = (int)dispwidth;
paramsF.y = initialY + (int) (event.getRawY() - initialTouchY);
ObjectAnimator animY = ObjectAnimator.ofFloat(layout, "translationX", 100f, 0f);
animY.setDuration(1000);//1sec
animY.setInterpolator(new BounceInterpolator());
animY.setRepeatCount(0);
animY.start();
}
else if(initialTouchX-event.getRawX()>40){
paramsF.x = 0;
paramsF.y = initialY + (int) (event.getRawY() - initialTouchY);
ObjectAnimator animY = ObjectAnimator.ofFloat(layout, "translationX", -100f, 0f);
animY.setDuration(1000);//1sec
animY.setInterpolator(new BounceInterpolator());
animY.setRepeatCount(0);
animY.start();
}
windowManager.updateViewLayout(layout, paramsF);
break;
case MotionEvent.ACTION_MOVE:
paramsF.x = initialX + (int) (event.getRawX() - initialTouchX);
paramsF.y = initialY + (int) (event.getRawY() - initialTouchY);
windowManager.updateViewLayout(layout, paramsF);
break;
}
return false;
}
});
} catch (Exception e) {
// TODO: handle exception
}
但是一旦元素被双击,应用程序就会在logcat中崩溃:
swapBuffers在0xb8f18fb0上遇到EGL_BAD_SURFACE,暂停渲染...... 02-22 01:38:26.189 7191-7213 / fr.anthonyfernandez.floatingmenu W / Adreno-EGLSUB :: dequeue native buffer failed:没有这样的设备,buffer = 0x0,handle = 0x0 02-22 01:38:26.189 7191-7213 / fr.anthonyfernandez.floatingmenu W / Adreno-EGLSUB :: dequeue native buffer failed:没有这样的设备,buffer = 0x0,handle = 0x0 02-22 01:38:26.189 7191-7213 / fr.anthonyfernandez.floatingmenu W / Adreno-EGL :: EGL_BAD_SURFACE 02-22 01:38:26.189 7191-7213 / fr.anthonyfernandez.floatingmenu W / OpenGLRenderer:swapBuffers在0xb8916958上遇到EGL_BAD_SURFACE,暂停渲染...... 02-22 01:38:26.221 7191-7213 / fr.anthonyfernandez.floatingmenu A / libc:致命信号11(SIGSEGV),代码1,故障地址0x54 in tid 7213(RenderThread)