这与is there any way to cancel a dart Future?
就我而言,没有HTTP,只是昂贵的计算。我有一个表格/列表,我滚动浏览。随着元素变得可见,我生成期货以显示计算结果。但是如果我(最终用户)快速滚动,一些结果将会#"滚出视图"并且将不再需要。这可能是一个很大的数字,并将严重延迟在当前可见元素中显示的有用的期货(结果)的返回:-)。可以做些什么呢?老板,史蒂夫
答案 0 :(得分:2)
您可以设置一个标志,指示延迟代码(从期货运行)不再需要结果。 当调用延迟代码时,它只会返回。
library cancel_future;
import 'dart:async' show Future, Timer;
import 'dart:math' show Random;
typedef void TaskFunction(Task task);
// Container for a task
class Task {
// an assigned task id
final id;
// data to process
int data;
// Indicate to the task function, that it should stop processing
bool isCanceled = false;
// The task function must set this flat to true when all work is done.
bool isFinished = false;
// The task function which processed the data and sets the result.
TaskFunction fn;
// The result set by the task function when it finished processing.
int result;
Task(this.id, this.data, this.fn);
// Start processing the task.
void execute() => fn(this);
}
final rnd = new Random();
void main(List<String> args) {
// create tasks
final tasks = new List<Task>.from(generate());
// start all tasks
tasks.forEach((t) => t.execute());
// after random delay cancel all unfinished tasks
new Future.delayed(new Duration(seconds: rnd.nextInt(10)), () {
tasks.forEach((t) {
if (!t.isFinished) {
t.isCanceled = true;
}
});
}).then((_) {
// check results
int done = 0;
int canceled = 0;
tasks.forEach((t) {
print(
'Task id: ${t.id}; isCanceled: ${t.isCanceled}; isFinished: ${t.isFinished}; data: ${t.data}; result: ${t.result}');
if (t.isFinished) {
done++;
}
if (t.isCanceled) {
canceled++;
}
});
print('Canceled: $canceled.');
print('Done: $done.');
});
}
// geneator for job 100 jobs
Iterable<Task> generate() sync* {
int i = 0;
while (i++ < 100) {
yield new Task(i, rnd.nextInt(100), calc);
}
}
// job function
void calc(Task t) {
// do a bit of work every 100ms to simulate longer processing
new Timer.periodic(new Duration(milliseconds: 100), (timer) {
var result = 0;
// check if jost was canceled and stop processing in case it was.
if (t.isCanceled) {
timer.cancel();
return;
}
// while not finished do a chunk of work
if (result < t.data) {
result++;
} else {
// finished - clean up and store result
t.isFinished = true;
t.result = result;
timer.cancel();
}
});
}