如何在quil功能模式下处理慢速绘图功能

时间:2015-02-19 16:00:35

标签: clojure quil

我正在尝试构建this bicycle station map animation的制图quil可视化衍生物。我试图在quil中使用新的默认功能模式,因为它看起来像处理鼠标事件和更新显示的许多工作。但是,我遇到了一个问题,即绘图的一部分(背景图)花费的时间太长而无法完全呈现,即使帧速率非常低。

根据this visualization的建议,我将通过下载并将其安装到leiningen localrepo来安装UnfoldingMaps依赖项,如下所示:

$ lein localrepo install /path/to/library/Unfolding.jar unfolding 0.9.6
$ lein localrepo install /path/to/library/json4processing.jar json4proc 0.9.6

我的project.clj文件如下所示:

(defproject transit-map "0.1.0-SNAPSHOT"
  :description "FIXME: write description"
  :url "http://example.com/FIXME"
  :plugins [[lein-localrepo "0.5.3"]]
  :license {:name "Eclipse Public License"
            :url "http://www.eclipse.org/legal/epl-v10.html"}
  :dependencies [[org.clojure/clojure "1.6.0"]
                 [org.clojure/data.json "0.2.5"]
                 [quil "2.2.5"]
                 [unfolding "0.9.6"]    ; Installed in local repo
                 [json4proc "0.9.6"]    ; Ditto; shipped with unfolding
                 [log4j "1.2.15"]])

而且,我的简单core.clj看起来像这样:

(ns transit-map.core
  (:import (de.fhpotsdam.unfolding UnfoldingMap)
           (de.fhpotsdam.unfolding.geo Location)
           (de.fhpotsdam.unfolding.providers StamenMapProvider)
           (de.fhpotsdam.unfolding.marker SimplePointMarker))
  (:require [quil.core :as q]
            [quil.middleware :as m]))

(defn setup []
  ;; Only has close to enough time to plot if the framerate is very
  ;; low, and even then doesn't quite get the job done.
  (q/frame-rate 1)
  ;; setup function returns initial state.
  ;; State is one big happy hashmap
  {:bg-map (doto (UnfoldingMap.
                  (quil.applet/current-applet)
                  (de.fhpotsdam.unfolding.providers.StamenMapProvider$TonerBackground.))
             (.setZoomRange 10 12)
             (.zoomToLevel 11)
             (.panTo (Location. 47.625 -122.332071))
             (.draw))})

(defn update-state [state])

(defn draw-state [state]
  (.draw (state :bg-map)))

(q/defsketch transit-map
  :title "Transit map"
  :size [250 500]
  ;; setup function called only once, during sketch initialization.
  :setup setup
  ;; update-state is called on each iteration before draw-state.
  :update update-state
  :draw draw-state
  ;; This sketch uses functional-mode middleware.
  :middleware [m/fun-mode])

值得注意的是,只需很少的努力,就可以了。即使帧速率拨回1fps,背景图像也无法呈现:

A partially rendered background

有关如何为此特定元素提供完整渲染所需时间的任何建议吗?最终,我希望以超过1fps的速度做一些动画。我开始怀疑我最好的选择是获取静态图像并将其丢弃在后台。但是,人们可以在这里推荐其他什么吗?

1 个答案:

答案 0 :(得分:1)

好吧,看起来将地图上下文存储在状态hashmap中就是问题所在。将setup中的背景地图定义为:

(def bgmap
    (doto (UnfoldingMap.
           (quil.applet/current-applet)
           (de.fhpotsdam.unfolding.providers.StamenMapProvider$TonerBackground.))
      (.setZoomRange 10 13)
      (.zoomToLevel 12)
      (.draw)))

如果我然后在draw-state中调用draw方法,则可以工作:

(.draw bgmap)

我可以将帧率设置为合理的水平,而背景地图的相对较慢的绘制只需要几帧即可完全填充 - 正是我所寻找的。