使用Visual Studio 2010时出现错误/不正确的C2248错误

时间:2010-05-18 16:14:00

标签: c++ visual-studio-2010 compiler-errors

我正在使用Visual Studio 2010编译器看到我认为是错误/不正确的编译器错误。我正在从Visual Studio 2005向上移植我们的代码库,并且我遇到了之前正在构建的构造,但现在生成了C2248编译器错误。

显然,下面的代码片段已经通用化,但它是该场景的可编辑示例。 ObjectPtr<T> C ++模板来自我们的代码库,并且是有问题的错误的来源。似乎正在发生的事情是编译器正在生成对ObjectPtr<T>的复制构造函数的调用(如果不应该这样)(请参阅下面的SomeContainer::Foo()方法中的注释块)。对于此代码构造,SomeUsefulData *上有ObjectPtr<SomeUsefulData>的公共强制转换运算符,但如果?:运算符未在 true 表达式中选择它。相反,我在下面的块引用中得到了两个错误。

根据我对C ++的了解,这段代码应该编译。有没有人见过这种行为?如果没有,有人可以指出我对编译器解析规则的澄清,这可以解释为什么它在这种情况下试图生成对象的副本吗?

提前致谢,
迪伦布尔克

Visual Studio构建输出:

  

c:\ projects \ objectptrtest \ objectptrtest.cpp(177):错误C2248:'ObjectPtr :: ObjectPtr':无法访问类'ObjectPtr'中声明的私有成员
           与
           [T = SomeUsefulData]
           c:\ projects \ objectptrtest \ objectptrtest.cpp(25):参见'ObjectPtr :: ObjectPtr'的声明
           与
           [T = SomeUsefulData]
  c:\ projects \ objectptrtest \ objectptrtest.cpp(177):错误C2248:'ObjectPtr :: ObjectPtr':无法访问类'ObjectPtr'中声明的私有成员
           与
           [T = SomeUsefulData]
           c:\ projects \ objectptrtest \ objectptrtest.cpp(25):参见'ObjectPtr :: ObjectPtr'的声明
           与
           [T = SomeUsefulData]


以下是该场景的最小可编辑示例:

#include <stdio.h>
#include <tchar.h>
template<class T>
class ObjectPtr {
public:
   ObjectPtr<T> (T* pObj = NULL, bool bShared = false) :
      m_pObject(pObj), m_bObjectShared(bShared)
   {}
   ~ObjectPtr<T> ()
   {
      Detach();
   }
private:
   // private, unimplemented copy constructor and assignment operator
   // to guarantee that ObjectPtr<T> objects are not copied
   ObjectPtr<T> (const ObjectPtr<T>&);
   ObjectPtr<T>& operator = (const ObjectPtr<T>&);
public:
   T * GetObject ()
      { return m_pObject; }
   const T * GetObject () const
      { return m_pObject; }
   bool HasObject () const
      { return (GetObject()!=NULL); }
   bool IsObjectShared () const
      { return m_bObjectShared; }
   void ObjectShared (bool bShared)
      { m_bObjectShared = bShared; }
   bool IsNull () const
      { return !HasObject(); }
   void Attach (T* pObj, bool bShared = false)
   {
      Detach();
      if (pObj != NULL) {
         m_pObject = pObj;
         m_bObjectShared = bShared;
      }
   }
   void Detach (T** ppObject = NULL)
   {
      if (ppObject != NULL) {
         *ppObject = m_pObject;
         m_pObject = NULL;
         m_bObjectShared = false;
      }
      else {
         if (HasObject()) {
            if (!IsObjectShared())
               delete m_pObject;
            m_pObject = NULL;
            m_bObjectShared = false;
         }
      }
   }
   void Detach (bool bDeleteIfNotShared)
   {
      if (HasObject()) {
         if (bDeleteIfNotShared && !IsObjectShared())
            delete m_pObject;
         m_pObject = NULL;
         m_bObjectShared = false;
      }
   }
   bool IsEqualTo (const T * pOther) const
      { return (GetObject() == pOther); }
public:
   T * operator -> ()
      { ASSERT(HasObject()); return m_pObject; }
   const T * operator -> () const
      { ASSERT(HasObject()); return m_pObject; }
   T & operator * ()
      { ASSERT(HasObject()); return *m_pObject; }
   const T & operator * () const
      {  ASSERT(HasObject()); return (const C &)(*m_pObject); }
   operator T * ()
      { return m_pObject; }
   operator const T * () const
      { return m_pObject; }
   operator bool() const
      { return (m_pObject!=NULL); }
   ObjectPtr<T>& operator = (T * pObj)
      { Attach(pObj, false); return *this; }
   bool operator == (const T * pOther) const
      { return IsEqualTo(pOther); }
   bool operator == (T * pOther) const
      { return IsEqualTo(pOther); }
   bool operator != (const T * pOther) const
      { return !IsEqualTo(pOther); }
   bool operator != (T * pOther) const
      { return !IsEqualTo(pOther); }
   bool operator == (const ObjectPtr<T>& other) const
      { return IsEqualTo(other.GetObject()); }
   bool operator != (const ObjectPtr<T>& other) const
      { return !IsEqualTo(other.GetObject()); }
   bool operator == (int pv) const
      { return (pv==NULL)? IsNull() : (LPVOID(m_pObject)==LPVOID(pv)); }
   bool operator != (int pv) const
      { return !(*this == pv); }
private:
   T * m_pObject;
   bool m_bObjectShared;
};

// Some concrete type that holds useful data
class SomeUsefulData {
public:
   SomeUsefulData () {}
   ~SomeUsefulData () {}
};

// Some concrete type that holds a heap-allocated instance of
// SomeUsefulData
class SomeContainer {
public:
   SomeContainer (SomeUsefulData* pUsefulData)
   {
      m_pData = pUsefulData;
   }
   ~SomeContainer ()
   {
      // nothing to do here
   }
public:
   bool EvaluateSomeCondition ()
   {
      // fake condition check to give us an expression
      // to use in ?: operator below
      return true;
   }
   SomeUsefulData* Foo ()
   {
      // this usage of the ?: operator generates a C2248
      // error b/c it's attempting to call the copy
      // constructor on ObjectPtr<T>
      return EvaluateSomeCondition() ? m_pData : NULL;
      /**********[ DISCUSSION ]**********
      The following equivalent constructs compile
      w/out error and behave correctly:

      (1) explicit cast to SomeUsefulData* as a comiler hint
      return EvaluateSomeCondition() ? (SomeUsefulData *)m_pData : NULL;

      (2) if/else instead of ?:
      if (EvaluateSomeCondition())
         return m_pData;
      else
         return NULL;

      (3) skip the condition check and return m_pData as a
          SomeUsefulData* directly
      return m_pData;
      **********[ END DISCUSSION ]**********/
   }
private:
   ObjectPtr<SomeUsefulData> m_pData;
};

int _tmain(int argc, _TCHAR* argv[])
{
   return 0;
}

2 个答案:

答案 0 :(得分:2)

构造函数和析构函数不应该具有类的模板参数:

   ObjectPtr(T* pObj = NULL, bool bShared = false) :
      m_pObject(pObj), m_bObjectShared(bShared)
   {}

(注意缺少<T>

但我认为这是无关紧要的。请参阅下面的答案......

答案 1 :(得分:1)

我没有C ++标准的实际副本,但是从this draft,第102-103页开始,如果expression ? E1 : E2类型为T1和T2,则语句格式不正确,如果T1和T2没有继承关系,并且一个是右值,则

  

使用此过程,确定   第二个操作数是否可以   转换为匹配第三个操作数,   以及第三个操作数是否可以   转换为匹配第二个操作数。   如果两者都可以转换,或者可以转换   转换但转换是   暧昧,该计划是不正确的。   如果两者都不能转换,那么   操作数保持不变   进一步检查是作为   如下面所描述的。如果只是一个   转换是可能的,那   转换适用于所选择的   操作数和转换后的操作数是   用来代替原始操作数   对于本节的其余部分。

这似乎表明你的陈述是不正确的(因为你有ObjectPtr以及operator T*的非显式构造函数,但正如我所说,我没有实际标准。

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