我已经尝试了几天使用Canvas API和getImageData以及putImageData重现图像,我已经在网上找到了一些教程。使用正方形或从Canvas中绘制的任何其他形式很简单,但外部图片似乎更难。
你可以看到我的尝试方式,如果你有解决方案,我会很高兴看到它。 我试图读取放在画布左侧的图像,然后在同一画布的右侧重现它。
var c = document.getElementById("canvas"),
ctx = c.getContext('2d');
img = new Image(),
img.src = "http://nagisalloum.com/wp-content/uploads/2012/01/white-duck-water2.jpeg";
img.onload = function(){
ctx.drawImage(img, 0, 0, 400, 300);
}
//read the width and height of the canvas
var width = c.width,
height = c.height,
w2 = width / 2,
imgData = ctx.getImageData(0, 0, 400, 300);
function drawing(){
var index= (height * w2) * 4;
for(index= 0; index<=imgData.data.length; index+=4){
red = imgData.data[index];
green = imgData.data[index+1];
blue = imgData.data[index+2];
alpha = imgData.data[index+3];
}
ctx.putImageData(imgData, w2, 300);
}
drawing();
这是一个小提琴:http://jsfiddle.net/6g82o9Lk/
感谢您的帮助!
答案 0 :(得分:1)
首先关闭:开头的var定义中存在语法错误:
var c = document.getElementById("canvas"),
ctx = c.getContext('2d'),
img = new Image();
img.src = "http://nagisalloum.com/wp-content/uploads/2012/01/white-duck-water2.jpeg";
其次,图像数据不会在onload之前出现,所以这样会更好:
img.onload = function(){
ctx.drawImage(img, 0, 0, 400, 300);
drawing();
}
function drawing(){
//read the width and height of the canvas
var width = c.width,
height = c.height,
w2 = width / 2,
imgData = ctx.getImageData(0, 0, 400, 300);
var index= (height * w2) * 4;
for(index= 0; index<=imgData.data.length; index+=4){
red = imgData.data[index];
green = imgData.data[index+1];
blue = imgData.data[index+2];
alpha = imgData.data[index+3];
}
ctx.putImageData(imgData, w2, 300);
}
但最重要的是:在Chrome中,您会收到安全错误。
Uncaught SecurityError: Failed to execute 'getImageData' on 'CanvasRenderingContext2D': The canvas has been tainted by cross-origin data.
我想这可能是相关的:How to fix getImageData() error The canvas has been tainted by cross-origin data?