我设法将圆圈放在彼此之上,但我不知道如何制作一系列不重叠的圆圈。
这是我到目前为止所得到的。
HTML
<!DOCTYPE html>
<html>
<head lang="en">
<meta charset="UTF-8">
<title></title>
</head>
<body>
<canvas id="myCanvas" width="800" height="600"></canvas>
<script src="js/main.js"></script>
</body>
</html>
的JavaScript
var canvas = document.getElementById("myCanvas");
var ctx = canvas.getContext('2d');
for(var i = 0; i < 10; i++) {
ctx.fillStyle="rgba(0,0,0,0.5)";
fillCircle(200,200,i*20)
}
var width = window.innerWidth;
var height = 100;
function fillCircle(x, y, radius) {
ctx.beginPath();
ctx.arc(x, y, radius, 0, Math.PI * 2);
ctx.closePath();
ctx.fill();
}
答案 0 :(得分:0)
任何下一个圆的x值必须至少是超出当前圆的x值的当前和下一个圆半径的总和。
所以如果:
var currentCircleX=20
var currentCircleRadius=15
var nextCircleRadius=25
,然后强>
var nextCircleX = currentCircleX + currentCircleRadius + nextCircleRadius
但如果你也在抚摸圈子:
由于上下文笔划将延伸到定义路径的一半之外,因此您还必须为每个圆圈添加一半的lineWidth以避免圆圈接触:
// account for the lineWidth that extends beyond the arc's path
var nextCircleX =
currentCircleX + currentCircleRadius + nextCircleRadius + context.lineWidth
示例代码和演示:
var canvas=document.getElementById("canvas");
var ctx=canvas.getContext("2d");
var cw=canvas.width;
var ch=canvas.height;
ctx.fillStyle="rgba(0,0,0,0.5)";
var currentCircleX=0;
var currentCircleRadius=0;
for(var i = 0; i < 10; i++) {
var nextCircleRadius=i*20;
var nextCircleX=currentCircleX+currentCircleRadius+nextCircleRadius;
fillCircle(nextCircleX,200,nextCircleRadius);
currentCircleX=nextCircleX;
currentCircleRadius=nextCircleRadius;
}
function fillCircle(x, y, radius) {
ctx.beginPath();
ctx.arc(x, y, radius, 0, Math.PI * 2);
ctx.closePath();
ctx.fill();
}
&#13;
body{ background-color: ivory; padding:10px; }
#canvas{border:1px solid red;}
&#13;
<canvas id="canvas" width=300 height=300></canvas>
&#13;