我在使用Windows窗体的两台计算机之间建立了TCP连接。我有一个整数数组,我使用XmlSerializer类进行序列化,并使用StreamWriter发送它并使用StreamReader接收。
发送:
NetworkStream stream = m_client.GetStream(); //m_client is a TCPclient
StreamWriter m_writer = new StreamWriter(stream);
int[] a = new int[3] { 10,20,30 };
XmlSerializer serializer = new XmlSerializer(typeof(int[]));
serializer.Serialize(m_writer, a);
//m_writer.Flush(); //Doesn't help
//m_writer.Close();
在接收端:
TcpClient client = (TcpClient)p_client;
NetworkStream stream = client.GetStream();
StreamReader reader = new StreamReader(stream);
if (stream.CanRead)
{
XmlSerializer serializer = new XmlSerializer(typeof(int[]));
int[] numbers = (int[])serializer.Deserialize(reader);
MessageBox.Show(numbers[0].ToString()); //Is not reached
MessageBox.Show(numbers[1].ToString());
MessageBox.Show(numbers[2].ToString());
}
问题是接收器上的阅读器不会停止读取,除非我终止连接或关闭发送者端的m_writer(在这种情况下我不能再用它来发送)。如果它不停止读取,下一行(即MessageBox.Show(numbers [0] .ToString()))将不起作用。
我需要建议如何告知接收器在30后停止阅读或者如何理解何时停止阅读?
编辑: 我从How to send integer array over a TCP connection in c#得到了XMLserializer的想法。我找到了一个需要终止连接的答案,除非是唯一可行的方法,否则我不想这样做。 XmlSerializer Won't Deserialize over NetworkStream
答案 0 :(得分:1)
NetworkStream
才会结束。
因此您需要根据需要阅读数据;从中创建一个MemoryStream
并使用它进行反序列化,如链接帖子所示。
答案 1 :(得分:1)
通过TCP发送数据时,如果字节流中有任何边界,则由您来定义和实现它们。
在您的特定示例中,您可以在XML数据之前添加字节数似乎是合理的。使用空字节来终止数据也是合理的(因为XML本身永远不应该有空字节)。无论哪种方式都可行,但恕我直言,基于长度的方法有点简单(不需要缓冲额外的未处理数据)。
这可能看起来像这样:
NetworkStream stream = m_client.GetStream(); //m_client is a TCPclient
using (MemoryStream buffer = new MemoryStream())
using (StreamWriter writer = new StreamWriter(buffer))
{
int[] a = new int[3] { 10,20,30 };
XmlSerializer serializer = new XmlSerializer(typeof(int[]));
serializer.Serialize(writer, a);
// This code assumes you aren't sending more than 2GB of XML.
// This allows the other end to use int instead of long for the
// length to receive.
byte[] lengthBytes = BitConverter.GetBytes((int)buffer.Length);
stream.Write(lengthBytes, 0, lengthBytes.Length);
buffer.Position = 0;
buffer.CopyTo(stream);
}
然后接收:
TcpClient client = (TcpClient)p_client;
NetworkStream stream = client.GetStream();
// Using BinaryReader is easier than implementing a correct, blocking read
// of fixed numbers of bytes -- TCP can return as little as a single byte for
// any given receive operation, but BinaryReader insulates us from that.
// Leave the stream open so that we can read more later.
using (BinaryReader binary = new BinaryReader(stream, Encoding.UTF8, true))
{
int length = binary.ReadInt32();
byte[] buffer = binary.ReadBytes(length);
using (MemoryStream streamBuffer = new MemoryStream(buffer))
using (StreamReader reader = new StreamReader(streamBuffer))
{
XmlSerializer serializer = new XmlSerializer(typeof(int[]));
int[] numbers = (int[])serializer.Deserialize(reader);
MessageBox.Show(numbers[0].ToString()); //Is not reached
MessageBox.Show(numbers[1].ToString());
MessageBox.Show(numbers[2].ToString());
}
}
(顺便说一句:从技术角度讲,using
不需要MemoryStream
,或根本不处理MemoryStream
个对象。但我使用using
无论如何;它为代码增加了很少的开销,并且让我养成了总是处理我创建的流的习惯。