我想使用角落的触摸来制作可调整大小的UIView,我已经找到了这个答案here并且效果很好。但是,当宽度/高度为200时,如何添加停止调整大小的功能?
这是代码:
CGFloat kResizeThumbSize = 45.0f;
@interface MY_CLASS_NAME : UIView {
BOOL isResizingLR;
BOOL isResizingUL;
BOOL isResizingUR;
BOOL isResizingLL;
CGPoint touchStart;
}
和..
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [[event allTouches] anyObject];
touchStart = [[touches anyObject] locationInView:self];
isResizingLR = (self.bounds.size.width - touchStart.x < kResizeThumbSize && self.bounds.size.height - touchStart.y < kResizeThumbSize);
isResizingUL = (touchStart.x <kResizeThumbSize && touchStart.y <kResizeThumbSize);
isResizingUR = (self.bounds.size.width-touchStart.x < kResizeThumbSize && touchStart.y<kResizeThumbSize);
isResizingLL = (touchStart.x <kResizeThumbSize && self.bounds.size.height -touchStart.y <kResizeThumbSize);
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
CGPoint touchPoint = [[touches anyObject] locationInView:self];
CGPoint previous = [[touches anyObject] previousLocationInView:self];
CGFloat deltaWidth = touchPoint.x - previous.x;
CGFloat deltaHeight = touchPoint.y - previous.y;
// get the frame values so we can calculate changes below
CGFloat x = self.frame.origin.x;
CGFloat y = self.frame.origin.y;
CGFloat width = self.frame.size.width;
CGFloat height = self.frame.size.height;
if (isResizingLR) {
self.frame = CGRectMake(x, y, touchPoint.x+deltaWidth, touchPoint.y+deltaWidth);
} else if (isResizingUL) {
self.frame = CGRectMake(x+deltaWidth, y+deltaHeight, width-deltaWidth, height-deltaHeight);
} else if (isResizingUR) {
self.frame = CGRectMake(x, y+deltaHeight, width+deltaWidth, height-deltaHeight);
} else if (isResizingLL) {
self.frame = CGRectMake(x+deltaWidth, y, width-deltaWidth, height+deltaHeight);
} else {
// not dragging from a corner -- move the view
self.center = CGPointMake(self.center.x + touchPoint.x - touchStart.x,
self.center.y + touchPoint.y - touchStart.y);
}
}
由于
答案 0 :(得分:2)
if (isResizingLR) {
if(touchPoint.x+deltaWidth < 200 && touchPoint.y+deltaWidth < 200)
self.frame = CGRectMake(x, y, touchPoint.x+deltaWidth, touchPoint.y+deltaWidth);
} else if (isResizingUL) {
if(width-deltaWidth < 200 && height-deltaHeight < 200)
self.frame = CGRectMake(x+deltaWidth, y+deltaHeight, width-deltaWidth, height-deltaHeight);
} else if (isResizingUR) {
if(width+deltaWidth < 200 && height-deltaHeight < 200)
self.frame = CGRectMake(x, y+deltaHeight, width+deltaWidth, height-deltaHeight);
} else if (isResizingLL) {
if(width-deltaWidth < 200 && height+deltaHeight < 200)
self.frame = CGRectMake(x+deltaWidth, y, width-deltaWidth, height+deltaHeight);
}
这应该有用。
答案 1 :(得分:0)
@property(nonatomic) CGRect frame
描述框架矩形,用于描述超视图坐标系中视图的位置和大小。
在使用CGRect设置self.frame之前,请检查宽度和高度!
CGRect CGRectMake(CGFloat x, CGFloat y, CGFloat width, CGFloat height);
使用宽度和高度作为实际尺寸和delta进行转换。