这是我在SO的第一篇文章。我要感谢所有SO用户,他们的贡献在我的所有项目中帮助了我很多。我是iPhone应用程序开发领域的新手。
该项目的目标是在Movie Player对象(设备上的* .mov文件)之上设置自定义交互式用户界面(UI)。底层的FullScreen MoviePlayers可以是多个,需要根据用户交互切换到不同的。
我正在使用cocos2D来实现自定义交互式UI和效果(例如,对滑动手势的粒子效果)。我正在使用多个MPMoviePlayerViewController
*在全屏模式下播放常驻电影文件(* .mov)(参考MoviePlayer示例)。
要求在触摸检测时通过在默认和备用moviePlayer之间切换来切换动画。此外,切换应尽可能顺利。
为了实现平滑切换,我使用两个moviePlayerViewControllers
,每个都是AppController中UIView
对象的子视图。
问题a:我不确定这是否是实现电影切换的正确方法。
问题b:在我目前的解决方案中。默认MoviePlayer
以纵向模式旋转,有时无法看到moviePlayer对象。行为不一致。
问题c:替代电影播放器(MPMoviePlayerViewController
的对象并首先添加为UIWindow的子视图)在设备旋转时旋转并且正常运行默认电影播放器(之后添加的MPMoviePlayerViewController
对象)吨。想不出它的逻辑解释。在某处,我读到MPMoviePlayerViewController
创建了自己的窗口,这可能是一个问题。
// From AppController.h
UIWindow *window; // Parent application window
UIView *viewCocos2D; // Cocos View
UIView *viewMovie; // Default MoviePlayer View
UIView *viewMovieAlternate; // Alternate MoviePlayer View
// From AppController.m
// From DidAppFinishLoading
{
...
// Init the window
window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
// Init the views (Cocos2d, MOviePlayer and AlternateMOviePlayer)
viewCocos2D = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
viewMovie = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
viewMovieAlternate = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
// cocos2d will inherit these values
[viewCocos2D setUserInteractionEnabled:YES];
[viewCocos2D setMultipleTouchEnabled:YES];
// create OpenGL view and attach it to a window
//[[[UIApplication sharedApplication] keyWindow] addSubview:window];
[[CCDirector sharedDirector] attachInView:viewCocos2D];
// Default texture format for PNG/BMP/TIFF/JPEG/GIF images
[CCTexture2D setDefaultAlphaPixelFormat:kCCTexture2DPixelFormat_RGBA8888];
// Create a
customMoviePlayerWithUI = [[CustomMoviePlayerWithUI alloc] initWithSuperView:window andMovieView:viewMovie andAlternateView:viewMovieAlternate andSelf:self];
CCScene *scene = [CCScene node];
CocosCustomLayer *cocosLayer = [customMoviePlayerWithUI cocosLayer];
[window addSubview:viewMovieAlternate];
[window addSubview:viewMovie];
// somehow this order lets cocos2D receive the touch events
[window addSubview:viewCocos2D];
[scene addChild: cocosLayer];
[window makeKeyAndVisible];
[[CCDirector sharedDirector] runWithScene: scene];
[UIAccelerometer sharedAccelerometer].delegate = self;
[customMoviePlayerWithUI start];
[self didRotate:nil];
...
}
所以View层次结构是
备用电影播放器视图位于底部 默认电影播放器视图是下一个 Cocos2D图层视图位于顶部 - Cocos2D视图也接收所有事件。
// From CustomMoviePlayerWithUI.h
MPMoviePlayerViewController *moviePlayerView;
MPMoviePlayerViewController *moviePlayerViewAlternate;
// These delegates are used frequently to invoke some functions
AppController* delegateApplication;
UIView *delegateSuperWindow; // Window which contains everything -
UIView *delegateView; // View containing default MoviePlayer
UIView *delegateViewAlternate;// View containing alternate MoviePlayer
以下是moviePlayerViewController初始化代码 - 基本上它分配并插入两个moviePlayerViewController对象,并将它们作为子视图添加到AppController中的Default和Alternate UIView对象
// From customMoviePlayer.m
// initAndPlayMovie is called from the init of CustomMoviePlayer
- (void)initAndPlayMovie:(UIView *)view andAlternateView:(UIView*) viewMovieAlternate
{
// Initialize a movie player object with the specified URL
moviePlayerView = [[MPMoviePlayerViewController alloc] init];
moviePlayerViewAlternate = [[MPMoviePlayerViewController alloc] init];
[moviePlayerView shouldAutorotateToInterfaceOrientation:UIInterfaceOrientationLandscapeLeft];
[moviePlayerViewAlternate shouldAutorotateToInterfaceOrientation:UIInterfaceOrientationLandscapeLeft];
//if (moviePlayer)
if (moviePlayerView && moviePlayerViewAlternate)
{
[[[moviePlayerView moviePlayer] backgroundView] setBackgroundColor:[UIColor blueColor]];
[[[moviePlayerViewAlternate moviePlayer] backgroundView] setBackgroundColor:[UIColor redColor]];
//[moviePlayerView setWantsFullScreenLayout:YES];
// private API call.. don't use it..
//[mp setOrientation:UIDeviceOrientationPortrait animated:NO];
[view addSubview:[moviePlayerView view]];
[viewMovieAlternate addSubview:[moviePlayerViewAlternate view]];
//[view bringSubviewToFront:[moviePlayerView view]];
//[[moviePlayerView moviePlayer] play];
}
}
感谢您的所有帮助。如果您需要更多详细信息,请与我们联系。