我正在编写绘图应用程序,我不希望绘图视图旋转。同时,我希望其他控件可以很好地旋转,具体取决于设备的方向。在iOS 7中,我通过以下方式解决了这个问题:
- (void)willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration {
float rotation;
if (toInterfaceOrientation==UIInterfaceOrientationPortrait) {
rotation = 0;
}
else if (toInterfaceOrientation==UIInterfaceOrientationLandscapeLeft) {
rotation = M_PI/2;
} else if (toInterfaceOrientation==UIInterfaceOrientationLandscapeRight) {
rotation = -M_PI/2;
}
self.drawingView.transform = CGAffineTransformMakeRotation(rotation);
self.drawingView.frame = self.view.frame;
}
但是在iOS 8上,即使调用该函数并正确设置了转换,它也不会阻止视图旋转。
我尝试创建一个视图控制器,它只是阻止视图旋转,并将视图添加到视图层次结构中,但它不会响应用户输入。
有什么想法吗?
谢谢!
答案 0 :(得分:6)
在与subviews和transitionCoordinators进行一些战斗之后,我终于明白了:
- (void)viewWillTransitionToSize:(CGSize)size withTransitionCoordinator:(id<UIViewControllerTransitionCoordinator>)coordinator {
CGAffineTransform targetRotation = [coordinator targetTransform];
CGAffineTransform inverseRotation = CGAffineTransformInvert(targetRotation);
[coordinator animateAlongsideTransition:^(id<UIViewControllerTransitionCoordinatorContext> context) {
self.drawingView.transform = CGAffineTransformConcat(self.drawingView.transform, inverseRotation);
self.drawingView.frame = self.view.bounds;
} completion:^(id<UIViewControllerTransitionCoordinatorContext> context) {
}];
}
我所做的是,我计算应用于视图的变换的逆,然后使用它来改变变换。此外,我用视图边界更改框架。这是因为它全屏。
答案 1 :(得分:3)
迪米特里的回答对我来说非常合适。这是代码的快速版本,以防有人需要它......
override func viewWillTransitionToSize(size: CGSize, withTransitionCoordinator coordinator: UIViewControllerTransitionCoordinator) {
let targetRotation = coordinator.targetTransform()
let inverseRotation = CGAffineTransformInvert(targetRotation)
coordinator.animateAlongsideTransition({ context in
self.drawingView.transform = CGAffineTransformConcat(self.drawingView.transform, inverseRotation)
self.drawingView.frame = self.view.bounds
context.viewControllerForKey(UITransitionContextFromViewControllerKey)
}, completion: nil)
}
答案 2 :(得分:1)
Swift 4 有很多更新,包括viewWillTransition函数。
override func viewWillTransition(to size: CGSize, with coordinator: UIViewControllerTransitionCoordinator) {
super.viewWillTransition(to: size, with: coordinator)
let targetRotation = coordinator.targetTransform
let inverseRotation = targetRotation.inverted()
coordinator.animate(alongsideTransition: { context in
self.drawingView.transform = self.drawingView.transform.concatenating(inverseRotation)
self.drawingView.frame = self.view.bounds
context.viewController(forKey: UITransitionContextViewControllerKey.from)
}, completion: nil)
}
答案 3 :(得分:1)
我设法获得了,请检查:
注意:绿色和红色视图是控制器视图的子视图。蓝色视图是红色视图的子视图。
想法 根据{{3}},我们需要在视图过渡到新大小时对其应用反向旋转。 除此之外,我们还需要调整旋转后的约束(横向/纵向)。
实施
class MyViewController: UIViewController {
var viewThatShouldNotRotate = UIView()
var view2 = UIView()
var insiderView = UIView()
var portraitConstraints: [NSLayoutConstraint]!
var landscapeConstraints: [NSLayoutConstraint]!
override func viewDidLoad() {
super.viewDidLoad()
viewThatShouldNotRotate.backgroundColor = .red
view2.backgroundColor = .green
insiderView.backgroundColor = .blue
view.addSubview(viewThatShouldNotRotate)
view.addSubview(view2)
viewThatShouldNotRotate.addSubview(insiderView)
portraitConstraints = createConstraintsForPortrait()
landscapeConstraints = createConstraintsForLandscape()
}
func createConstraintsForLandscape() -> [NSLayoutConstraint] {
return NSLayoutConstraint.autoCreateConstraintsWithoutInstalling {
viewThatShouldNotRotate.autoMatch(.height, to: .width, of: view)
viewThatShouldNotRotate.autoMatch(.width, to: .height, of: view)
viewThatShouldNotRotate.autoCenterInSuperview()
view2.autoPinEdgesToSuperviewEdges(with: UIEdgeInsets(), excludingEdge: .top)
view2.autoSetDimension(.height, toSize: 100)
insiderView.autoPinEdges(toSuperviewMarginsExcludingEdge: .bottom)
insiderView.autoSetDimension(.height, toSize: 100)
}
}
func createConstraintsForPortrait() -> [NSLayoutConstraint] {
return NSLayoutConstraint.autoCreateConstraintsWithoutInstalling {
viewThatShouldNotRotate.autoMatch(.height, to: .height, of: view)
viewThatShouldNotRotate.autoMatch(.width, to: .width, of: view)
viewThatShouldNotRotate.autoCenterInSuperview()
view2.autoPinEdges(toSuperviewMarginsExcludingEdge: .top)
view2.autoSetDimension(.height, toSize: 100)
insiderView.autoPinEdges(toSuperviewMarginsExcludingEdge: .bottom)
insiderView.autoSetDimension(.height, toSize: 100)
}
}
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
if view.bounds.size.width > view.bounds.size.height {
// landscape
portraitConstraints.forEach {$0.autoRemove()}
landscapeConstraints.forEach { $0.autoInstall() }
} else {
landscapeConstraints.forEach {$0.autoRemove()}
portraitConstraints.forEach { $0.autoInstall() }
}
}
override func viewWillTransition(to size: CGSize, with coordinator: UIViewControllerTransitionCoordinator) {
super.viewWillTransition(to: size, with: coordinator)
let viewToRotate: UIView = viewThatShouldNotRotate
coordinator.animate(alongsideTransition: { (UIViewControllerTransitionCoordinatorContext) -> Void in
let deltaTransform = coordinator.targetTransform
let deltaAngle = atan2f(Float(deltaTransform.b), Float(deltaTransform.a))
var currentRotation = (viewToRotate.layer.value(forKeyPath: "transform.rotation.z") as! NSNumber).floatValue
// Adding a small value to the rotation angle forces the animation to occur in a the desired direction, preventing an issue where the view would appear to rotate 2PI radians during a rotation from LandscapeRight -> LandscapeLeft.
currentRotation = currentRotation + (-1 * Float(deltaAngle)) + 0.0001
viewToRotate.layer.setValue(currentRotation, forKeyPath:"transform.rotation.z")
}) { (UIViewControllerTransitionCoordinatorContext) -> Void in
var currentTransform = viewToRotate.transform;
currentTransform.a = round(currentTransform.a);
currentTransform.b = round(currentTransform.b);
currentTransform.c = round(currentTransform.c);
currentTransform.d = round(currentTransform.d);
viewToRotate.transform = currentTransform;
}
}
}
答案 4 :(得分:0)
在iOS 8中,转换不会应用于视图控制器拥有的各个视图。而是将旋转变换应用于UIWindow
。结果是开发人员永远不会看到正在应用轮换,而是调整大小。
在iOS 8中,您可以覆盖大小类更改的回调并在那里执行自己的转换,也可以按照此处所述获取方向事件:https://developer.apple.com/library/prerelease/ios/documentation/EventHandling/Conceptual/EventHandlingiPhoneOS/motion_event_basics/motion_event_basics.html。