我制作了一个动态的对象数组。当我调用delete []时,程序崩溃并停止响应。但它确实有奇怪的行为:调用所有析构函数和崩溃。看看这段代码和输出。所有数组的所有内存都已分配。
//main file
#include "myobject.h"
int size;
myObject *foo;
//some operations to estimate size
foo = new myObject[size];
//some operations with myObject
std::cout<<"size: "<<size<<"\n";
std::cout<<"Deleting object\n";
size=0;
delete [] foo;
下一个文件:
//myobject.h
class myObject
{
public:
int number;
Object1 ob1[64]
Object2 *ob2;
myObject(){ };
~myObject()
{
std::cout<<"delete "<<number<<"\n";
delete [] ob1;
delete [] ob2;
};
}
输出:
size: 11
Deleting object
delete 10
delete 9
delete 8
delete 7
delete 6
delete 5
delete 4
delete 3
delete 2
delete 1
delete 0
然后它崩溃并停止响应。
答案 0 :(得分:7)
您只能在delete[]
返回的指针上调用new[]
,您必须完成一次。这同样适用于delete
和new
。
特别是,你不能delete[] obj1
,因为它是一个内置数组,而不是一个指针,obj2
只有当它指向用new[]
分配的未释放内存时。
答案 1 :(得分:6)
delete [] ob1;
你没有new obj1
;它是对象中包含的数组。删除未分配new
的任何内容会产生未定义的行为,这可能会导致崩溃。
如果您要像这样处理指针,那么您需要了解Rule of Three以避免您遇到的下一个死亡陷阱。然后了解RAII and smart pointers,忘掉这个危险的废话。