C ++ delete []对象导致崩溃

时间:2015-02-11 16:35:03

标签: c++ class object crash delete-operator

我制作了一个动态的对象数组。当我调用delete []时,程序崩溃并停止响应。但它确实有奇怪的行为:调用所有析构函数和崩溃。看看这段代码和输出。所有数组的所有内存都已分配。

//main file
#include "myobject.h"

int size;
myObject *foo;

//some operations to estimate size

foo = new myObject[size];

//some operations with myObject

std::cout<<"size: "<<size<<"\n";
std::cout<<"Deleting object\n";

size=0;
delete [] foo;

下一个文件:

//myobject.h

class myObject
{
    public:
    int number;

    Object1 ob1[64]
    Object2 *ob2;

    myObject(){ };
    ~myObject()
    {
        std::cout<<"delete "<<number<<"\n";

        delete [] ob1;
        delete [] ob2;
    };
}

输出:

size: 11

Deleting object

delete 10

delete 9

delete 8

delete 7

delete 6

delete 5

delete 4

delete 3

delete 2

delete 1

delete 0

然后它崩溃并停止响应。

2 个答案:

答案 0 :(得分:7)

您只能在delete[]返回的指针上调用new[],您必须完成一次。这同样适用于deletenew

特别是,你不能delete[] obj1,因为它是一个内置数组,而不是一个指针,obj2只有当它指向用new[]分配的未释放内存时。

答案 1 :(得分:6)

delete [] ob1;

你没有new obj1;它是对象中包含的数组。删除未分配new的任何内容会产生未定义的行为,这可能会导致崩溃。

如果您要像这样处理指针,那么您需要了解Rule of Three以避免您遇到的下一个死亡陷阱。然后了解RAII and smart pointers,忘掉这个危险的废话。