我目前正在尝试使用Socket将PNG或JPEG图像从一个客户端发送到另一个客户端(使用Java),但图像总是被破坏(当我尝试打开它时它只是说它无法打开因为它已经损坏,有缺陷或太大了。 我已经尝试了将图像加载到byte []中的方法,如果我只是将图像加载到byte []中然后将其保存回来,则它可以完美地工作,所以问题必须在于发送byte []。 以下是我用于发送的功能:
/**
* Attempts to send data through the socket with the BufferedOutputStream. <p>
* Any safety checks should be done beforehand
* @param data - the byte[] containing the data that shall be sent
* @return - returns 'true' if the sending succeeded and 'false' in case of IOException
*/
public boolean sendData(byte[] data){
try {
//We simply try to send the data
outS.write(data, 0, data.length);
outS.flush();
return true; //Success
} catch (IOException e) {
e.printStackTrace();
return false; //Failed
}
}
/**
* Attempts to receive data sent to the socket. It uses a BufferedInputStream
* @param size - the number of bytes that should be read
* @return - byte[] with the received bytes or 'null' in case of an IOException
*/
public byte[] receiveData(int size){
try {
int read = 0, r;
byte[] data = new byte[size];
do{
//We keep reading until we have gotten all data
r = inS.read(data, read, size-read);
if(r > 0)read += r;
}while(r>-1 && read<size); //We stop only if we either hit the end of the
//data or if we have received the amount of data we expected
return data;
} catch (IOException e) {
e.printStackTrace();
return null;
}
}
到达的图像似乎是正确的大小,所有这些数据至少到达,只是已损坏。
答案 0 :(得分:2)
抛弃receiveData()
方法并使用DataInputStream.readFully()
。