我的ITEM3程序应该做的是检查鹅的游戏"游戏牌,地标的最终目的地已被占用,如果是,则返回直到找到空单元格。所以我想用一个递归程序。 编辑:
这是代码: 在掷出骰子之后按下地标标记的计算位置(或者已经计算出单元格给予玩家的奖励)之后调用该过程。
ITEM3 PROC
MOV BP, SP
PUSHA
MOV BX, [BP+2] ;BX now contains the position to be checked.
CMP BX, 0 ;if the placemarker is in the start cell,
JE no_collision ;there's no collision
MOV DL, PLAYER ;PLAYER is a variable containing 1, 2 or 3, pointing the player
;now some thoughts: if the player doesn't actually move (some "negative award")
;then there is no collision. So I check if the future position is already occupied, but
;I check if it is occupied by the same player, too. The following 6 labels are for this purpose
CMP BL, P1_POS
JE collisionp1
p2collision:
CMP BL, P2_POS
JE collisionp2
p3collision:
CMP BL, P3_POS
JE collisionp3
JMP no_collision
collisionp1:
CMP DL, 1
JE p2collision
JMP collision
collisionp2:
CMP DL, 2
JE p3collision
JMP collision
collisionp3:
CMP DL, 3
JE no_collision
collision: ;there's a collision. The placemarker goes back by 1 cell. Then the recursion start.
DEC BL
PUSH BX
CALL ITEM3
POP BX
MOV [BP+2], BX
no_collision:
POPA
RET
ITEM3 ENDP
但是,当调用该过程时,地标标记没有任何反应。哪里出错了?感谢。
Here您可以找到整个代码。
答案 0 :(得分:0)
这是一个老帖子,但我认为应该发布一个明确的答案。
问题是对ITEM3
程序的调用已更改BP registry
,因此以下涉及BP
的说明无法正常执行。
在调用该过程然后立即弹出之前,解决方案只是PUSH BP
。
ITEM3 PROC
MOV BP, SP
PUSHA
MOV BX, [BP+2]
CMP BX, 0
JE no_collision
MOV DL, PLAYER
CMP BL, P1_POS
JE collisionp1
p2collision:
CMP BL, P2_POS
JE collisionp2
p3collision:
CMP BL, P3_POS
JE collisionp3
JMP no_collision
collisionp1:
CMP DL, 1
JE p2collision
JMP collision
collisionp2:
CMP DL, 2
JE p3collision
JMP collision
collisionp3:
CMP DL, 3
JE no_collision
collision:
DEC BL
PUSH BP ; HERE
PUSH BX
CALL ITEM3
POP BX
POP BP ; AND HERE
MOV [BP+2], BX
no_collision:
POPA
RET
ITEM3 ENDP