我试图在Lua中做OOP,但它不允许我更改checkInput {}方法中的vel_y值。任何想法我怎么能让这个工作?顺便说一下,我使用Love2D来输入这些东西。
Player = {x = 100, y = 20, vel_x = 0, vel_y = 0}
function Player:new(o, x, y, vel_x, vel_y)
o = o or {} -- create object if user does not provide one
setmetatable(o, self)
self.__index = self
length = 0
return o
end
function Player:getX()
return self.x
end
function Player:getY()
return self.y
end
function Player:update( dt )
--update velocity
self.x = self.x + self.vel_x
self.y = self.y + self.vel_y
checkInput()
end
function checkInput( dt )
if love.keyboard.isDown("w") and length < 5 then --press the right arrow key to push the ball to the right
length = length + 1
self.vel_y = 5
print("bruhddddddddddddddddddddddd")
elseif love.keyboard.isDown("a") then
elseif love.keyboard.isDown("s") then
elseif love.keyboard.isDown("d") then
end
end
答案 0 :(得分:0)
我假设您的系统调用播放器:update()冷杉?如果是这样,您应该将self
和dt
传递给checkInput
function Player:update( dt )
--update velocity
self.x = self.x + self.vel_x
self.y = self.y + self.vel_y
checkInput(self, dt) --<--
end
...
function checkInput( self, dt )
...
如果您将checkInput
定义为local
(当然在Player:update
之前),这可能与私有方法类似。
Player = {x = 100, y = 20, vel_x = 0, vel_y = 0} do
Player.__index = self -- we can do this only once
function Player:new(o, x, y, vel_x, vel_y)
o = setmetatable(o or {}, self) -- create object if user does not provide one
-- init o here
return o
end
function Player:getX() end
function Player:getY() end
-- Private method
local function checkInput(self, dt) end
function Player:update( dt )
...
checkInput(self, dt) -- call private method
end
end -- end clsss defenitioin