在一段时间后取消UILongPressGestureRecognizer

时间:2015-02-09 16:38:39

标签: ios objective-c uicollectionview uigesturerecognizer

我在UILongPressGestureRecognizer中使用了UICollectionView。现在,当我在一段时间(例如1秒)后将手指放在CollectionView项目上时,我希望我的UILongPressGestureRecognizer结束并执行某个代码:

if (gestureRecognizer.state == UIGestureRecognizerStateEnded) {}

这是我的代码:

- (void)viewDidLoad {
  [super viewDidLoad];
  Public = [[PublicMethods alloc]init];
  self.view.backgroundColor = [UIColor whiteColor];
  [self.view addSubview:self.collect];

  UILongPressGestureRecognizer *lpgr = [[UILongPressGestureRecognizer alloc]initWithTarget:self action:@selector(handleLongPress:)];
  lpgr.minimumPressDuration = 3; //seconds
  lpgr.delaysTouchesBegan = YES;
  lpgr.delegate = self;
  [self.collect addGestureRecognizer:lpgr];


}
-(void)handleLongPress:(UILongPressGestureRecognizer *)gestureRecognizer {
  if (gestureRecognizer.state != UIGestureRecognizerStateEnded) {
    return;
  }

  CGPoint p = [gestureRecognizer locationInView:self.collect];
  NSIndexPath *indexPath = [self.collect indexPathForItemAtPoint:p];
  if (indexPath == nil){
    NSLog(@"couldn't find index path");
  } else {
    // get the cell at indexPath (the one you long pressed)
    //CollectionViewCell* cell = (CollectionViewCell*)[self.collect cellForItemAtIndexPath:indexPath];
    UIAlertView *alert = [[UIAlertView alloc]initWithTitle:@"bala" message:@"jalaaaa" delegate:self cancelButtonTitle:@"ok" otherButtonTitles:nil, nil];
    [alert show];
  }
}

2 个答案:

答案 0 :(得分:8)

您可以在UILongPressGestureRecognizer开始时实例化计时器,然后取消手势并执行"结束手势"计时器完成后的代码,ex(使用1秒的时间限制):

- (void)handleLongPress:(UILongPressGestureRecognizer *)gestureRecognizer {
    if (gestureRecognizer.state == UIGestureRecognizerStateBegan) {
        // Create a timer that calls cancel: 2.5 second after the 
        // gesture begins (i.e. 3 seconds after the button press if
        // if lpgr.minimumPressDuration = .5;. Pass the gesture
        // recognizer along within the user info dictionary parameter.
        timer = [NSTimer scheduledTimerWithTimeInterval:2.5 target:self selector:@selector(cancel:) userInfo:[NSDictionary dictionaryWithObjectsAndKeys:gestureRecognizer, @"gestureRecognizer", nil] repeats:NO];

    } else if (gestureRecognizer.state == UIGestureRecognizerStateEnded) {
        // Assuming you still want to execute the end code
        // if the user lifts their finger before the 3 seconds
        // is complete, use the same method called in the timer.
        [self cancel:nil];
    }
}

- (void)cancel:(NSTimer*)timerObject {

    NSLog(@"%@",[timer.userInfo objectForKey:@"gestureRecognizer"]);
    // Get the gesture recognizer from the info dictionary
    UIGestureRecognizer *gestureRecognizer = [timer.userInfo objectForKey:@"gestureRecognizer"];

    CGPoint p = [gestureRecognizer locationInView:self.collect];
    NSIndexPath *indexPath = [self.collect indexPathForItemAtPoint:p];
    if (indexPath == nil){
        NSLog(@"couldn't find index path");
    } else {
        // get the cell at indexPath (the one you long pressed)
        //CollectionViewCell* cell = (CollectionViewCell*)[self.collect cellForItemAtIndexPath:indexPath];
        UIAlertView *alert = [[UIAlertView alloc]initWithTitle:@"bala" message:@"jalaaaa" delegate:self cancelButtonTitle:@"ok" otherButtonTitles:nil, nil];
        [alert show];
    }

    // Disable it and re-enable it to cancel the gesture
    gestureRecognizer.enabled = NO;
    gestureRecognizer.enabled = YES;

    // Invalidate the timer
    [timer invalidate];
    timer = nil;
}

答案 1 :(得分:0)

    UILongPressGestureRecognizer *longPress = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(handleLongPress:)];
    longPress.minimumPressDuration = 0.4; // !!! Your certain time
    [self.view addGestureRecognizer:longPress];
    
    - (void)handleLongPress:(UILongPressGestureRecognizer *)gesture
    {
    // Catch first gesture changing and reset gesture
    if (gesture.state == UIGestureRecognizerStateChanged) {
        if (self.delegate) {
            AudioServicesPlaySystemSound(1520);
            [self.delegate call];
            gesture.enabled = NO; // Reset gesture
            gesture.enabled = YES;
        }
    }