我正在为学校制作这款游戏,我正在尝试为游戏添加计时器。我有计时器工作,但不是我想要的方式。它刷新,它有几毫秒。我搜索过每个网站的答案,但我只能找到日期和时间,或者如何显示它们。我需要恰恰相反。
package GameState;
import Main.GamePanel;
import TileMap.*;
import Entity.*;
import Entity.Enemies.*;
import Audio.AudioPlayer;
//timer imports
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.Timer;
import java.awt.*;
import java.awt.event.KeyEvent;
import java.util.ArrayList;
public class Level1State extends GameState {
private TileMap tileMap;
private Background bg;
private static int cnt;
private Player player;
private ArrayList<Enemy> enemies;
private ArrayList<Explosion> explosions;
private HUD hud;
private AudioPlayer bgMusic;
public Level1State(GameStateManager gsm) {
this.gsm = gsm;
init();
}
public void init() {
tileMap = new TileMap(30);
tileMap.loadTiles("/Tilesets/grasstileset.gif");
tileMap.loadMap("/Maps/level1-1.map");
tileMap.setPosition(0, 0);
tileMap.setTween(1);
bg = new Background("/Backgrounds/grassbg1.2.jpg", 0.1);
player = new Player(tileMap);
player.setPosition(100, 100);
populateEnemies();
explosions = new ArrayList<Explosion>();
hud = new HUD(player);
bgMusic = new AudioPlayer("/Music/level1-1.mp3");
bgMusic.play();
}
private void populateEnemies() {
enemies = new ArrayList<Enemy>();
Slugger s;
Point[] points = new Point[] {
new Point(200, 100),
new Point(860, 200),
new Point(1525, 200),
new Point(1680, 200),
new Point(1800, 200)
};
for(int i = 0; i < points.length; i++) {
s = new Slugger(tileMap);
s.setPosition(points[i].x, points[i].y);
enemies.add(s);
}
}
public void update() {
// update player
player.update();
tileMap.setPosition(
GamePanel.WIDTH / 2 - player.getx(),
GamePanel.HEIGHT / 2 - player.gety()
);
// set background
bg.setPosition(tileMap.getx(), tileMap.gety());
// attack enemies
player.checkAttack(enemies);
// update all enemies
for(int i = 0; i < enemies.size(); i++) {
Enemy e = enemies.get(i);
e.update();
if(e.isDead()) {
enemies.remove(i);
i--;
explosions.add(
new Explosion(e.getx(), e.gety()));
}
}
// update explosions
for(int i = 0; i < explosions.size(); i++) {
explosions.get(i).update();
if(explosions.get(i).shouldRemove()) {
explosions.remove(i);
i--;
}
}
}
public void draw(final Graphics2D g) {
// draw bg
bg.draw(g);
// draw tilemap
tileMap.draw(g);
// draw player
player.draw(g);
// draw enemies
for(int i = 0; i < enemies.size(); i++) {
enemies.get(i).draw(g);
}
// draw explosions
for(int i = 0; i < explosions.size(); i++) {
explosions.get(i).setMapPosition(
(int)tileMap.getx(), (int)tileMap.gety());
explosions.get(i).draw(g);
}
// draw hud
hud.draw(g);
ActionListener actListner = new ActionListener() {
public void actionPerformed(ActionEvent event) {
cnt += 1;
g.drawString("Counter = "+cnt, 120, 120);
}
};
Timer timer = new Timer(1000, actListner);
timer.start();
}
public void keyPressed(int k) {
if(k == KeyEvent.VK_LEFT) player.setLeft(true);
if(k == KeyEvent.VK_RIGHT) player.setRight(true);
if(k == KeyEvent.VK_UP) player.setUp(true);
if(k == KeyEvent.VK_DOWN) player.setDown(true);
if(k == KeyEvent.VK_W) player.setJumping(true);
if(k == KeyEvent.VK_E) player.setGliding(true);
if(k == KeyEvent.VK_R) player.setScratching();
if(k == KeyEvent.VK_F) player.setFiring();
}
public void keyReleased(int k) {
if(k == KeyEvent.VK_LEFT) player.setLeft(false);
if(k == KeyEvent.VK_RIGHT) player.setRight(false);
if(k == KeyEvent.VK_UP) player.setUp(false);
if(k == KeyEvent.VK_DOWN) player.setDown(false);
if(k == KeyEvent.VK_W) player.setJumping(false);
if(k == KeyEvent.VK_E) player.setGliding(false);
}
}
这是我需要帮助的部分:
ActionListener actListner = new ActionListener() {
public void actionPerformed(ActionEvent event) {
cnt += 1;
g.drawString("Counter = "+cnt, 120, 120);
}
};
Timer timer = new Timer(1000, actListner);
timer.start();
任何人都可以帮助我吗?我不能让它停止刷新,它也不会消除毫秒。
提前谢谢
P.S。
我感觉第一秒比其他人慢。
P.P.S。:我已经看过&#34;如何实现计时器&#34;但是没有一个有效,我在一个没有发现错误的网站上找到了这个。