我有一个非常简单的示例,允许拖动UIView。触摸时,我会在拖动方向上产生惯性效果一秒钟。如果我再次触地,我需要停止所有惯性动画并开始做另一次拖动。这是我的代码,“clearAllAnimations”不会停止我的动画。我怎么能实现呢?
import UIKit
class ViewController: UIViewController {
var tile : UIView = UIView()
var labelView = UITextView()
var displayLink : CADisplayLink?
override func viewDidLoad() {
super.viewDidLoad()
tile.frame = CGRect(x: 0, y: 0, width: 256, height: 256)
tile.backgroundColor = UIColor.redColor()
view.addSubview(tile)
var panGesture = UIPanGestureRecognizer(target: self, action: Selector("panHandler:"))
view.addGestureRecognizer(panGesture)
labelView.frame = CGRect(x: 0, y: 100, width: view.frame.width, height: 44)
labelView.backgroundColor = UIColor.clearColor()
view.addSubview(labelView)
}
func panHandler (p: UIPanGestureRecognizer!) {
var translation = p.translationInView(view)
if (p.state == UIGestureRecognizerState.Began) {
self.tile.layer.removeAllAnimations()
}
else if (p.state == UIGestureRecognizerState.Changed) {
var offsetX = translation.x
var offsetY = translation.y
var newLeft = tile.frame.minX + offsetX
var newTop = tile.frame.minY + offsetY
self.tile.frame = CGRect(x: newLeft, y: newTop, width: self.tile.frame.width, height: self.tile.frame.height)
labelView.text = "x: \(newLeft); y: \(newTop)"
p.setTranslation(CGPoint.zeroPoint, inView: view)
}
else if (p.state == UIGestureRecognizerState.Ended) {
var inertia = p.velocityInView(view)
var offsetX = inertia.x * 0.2
var offsetY = inertia.y * 0.2
var newLeft = tile.frame.minX + offsetX
var newTop = tile.frame.minY + offsetY
UIView.animateWithDuration(1, delay: 0, options:UIViewAnimationOptions.CurveEaseOut, animations: {_ in
self.tile.frame = CGRect(x: newLeft, y: newTop, width: self.tile.frame.width, height: self.tile.frame.height)
}, completion: nil)
}
}
}
答案 0 :(得分:1)
设置UIViewAnimationOptions.AllowUserInteraction可以解决问题。启动动画的新代码是:
UIView.animateWithDuration(animationDuration, delay: 0, options:UIViewAnimationOptions.CurveEaseOut | UIViewAnimationOptions.AllowUserInteraction | UIViewAnimationOptions.BeginFromCurrentState, animations: {_ in
self.tile.frame = CGRect(x: newLeft, y: newTop, width: self.tile.frame.width, height: self.tile.frame.height)
}, completion: nil)