我正在玩我的第一个基本udp服务器,我想知道如何支持并发连接?我认为使用我的代码只能一次获得连接以便处理它,使用tcp简单服务器,事情似乎比在这种情况下更清楚,抛出goroutine来处理数据,但在这里我很丢了,谢谢你。
func main() {
ListenerUDP("127.0.0.1", 1111)
}
func ListenerUDP(ip string, port int) {
buffer := make([]byte, 1024)
log.Println("Listener Started!")
addr := net.UDPAddr{
Port: port,
IP: net.ParseIP(ip),
}
conn, err := net.ListenUDP("udp", &addr)
if err != nil {
log.Fatalf("Error Listening:%s\n", err.Error())
panic(err)
}
defer conn.Close()
for {
_, remoteAddr, err := conn.ReadFromUDP(buffer[0:])
if err != nil {
log.Fatalf("Error:%s\n", err)
}
// Process data here? using a > go something()?
fmt.Printf("Data:%s From:%v\n", buffer, remoteAddr)
}
}
答案 0 :(得分:5)
UDP is a connectionless protocol - 主机首先发送数据包而不建立连接。
要让多个核心并行处理UDP数据包,您可能会启动一堆goroutine,每个goroutine都执行ReadFromUDP
循环:
package main
import (
"fmt"
"net"
"runtime"
)
func listen(connection *net.UDPConn, quit chan struct{}) {
buffer := make([]byte, 1024)
n, remoteAddr, err := 0, new(net.UDPAddr), error(nil)
for err == nil {
n, remoteAddr, err = connection.ReadFromUDP(buffer)
// you might copy out the contents of the packet here, to
// `var r myapp.Request`, say, and `go handleRequest(r)` (or
// send it down a channel) to free up the listening
// goroutine. you do *need* to copy then, though,
// because you've only made one buffer per listen().
fmt.Println("from", remoteAddr, "-", buffer[:n])
}
fmt.Println("listener failed - ", err)
quit <- struct{}{}
}
func main() {
addr := net.UDPAddr{
Port: 12345,
IP: net.IP{127, 0, 0, 1},
}
connection, err := net.ListenUDP("udp", &addr)
if err != nil {
panic(err)
}
quit := make(chan struct{})
for i := 0; i < runtime.NumCPU(); i++ {
go listen(connection, quit)
}
<-quit // hang until an error
}