我试图为具有玻璃外观的画笔创建自定义样式。我看起来就像我想要的那样,但我不能让Pressed行为起作用。
按下的外观只是正常外观,其中一个刷子反转。我已将两个画笔都设置为资源并尝试ObjectAnimationUsingKeyFrames
,但它似乎没有。这个想法与此类似:
<VisualState x:Name="Pressed">
<Storyboard>
<!-- swap the brush from {StaticResource ButtonGlassBrushNormal} to
{StaticResource ButtonGlassBrushPressed -->
</Storyboard>
</VisualState>
以下是我的资源和风格:
<LinearGradientBrush x:Key="ButtonGlassBrushNormal" EndPoint="0.5,1" StartPoint="0.5,0">
<GradientStop Color="#00000000" Offset="0.31"/>
<GradientStop Color="White"/>
</LinearGradientBrush>
<LinearGradientBrush x:Key="ButtonGlassBrushPressed" EndPoint="0.5,0" StartPoint="0.5,1">
<GradientStop Color="White"/>
<GradientStop Color="#00000000" Offset="0.31"/>
</LinearGradientBrush>
<ControlTemplate x:Key="ButtonControlTemplate1" TargetType="{x:Type Button}">
<Grid>
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="CommonStates">
<VisualState x:Name="Normal" />
<VisualState x:Name="Pressed">
<Storyboard>
<ObjectAnimationUsingKeyFrames
Storyboard.TargetName="_glassBorder"
Storyboard.TargetProperty="Background"
Duration="0:0:1"
RepeatBehavior="Forever">
<ObjectAnimationUsingKeyFrames.KeyFrames>
<DiscreteObjectKeyFrame KeyTime="0:0:1" Value="{StaticResource ButtonGlassBrushPressed}" />
</ObjectAnimationUsingKeyFrames.KeyFrames>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
<Border BorderBrush="Black" BorderThickness="1" HorizontalAlignment="Left" Width="{TemplateBinding Width}" Height="{TemplateBinding Height}" VerticalAlignment="Top" Margin="0,0,0,-21.167" CornerRadius="5">
<Border.Background>
<LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0">
<GradientStop Color="Black" Offset="0"/>
<GradientStop Color="#FF803A3A" Offset="1"/>
</LinearGradientBrush>
</Border.Background>
<Border BorderThickness="1" CornerRadius="5" x:Name="_glassBorder" Background="{StaticResource ButtonGlassBrushNormal}">
<ContentPresenter HorizontalAlignment="Center" VerticalAlignment="Center"/>
</Border>
</Border>
</Grid>
</ControlTemplate>
我猜这会很简单,但我在这里做错了什么?
答案 0 :(得分:3)
不要在故事板上设置持续时间,也可以设置为零KeyTime。此外,您还必须声明MouseOver状态,否则Pressed状态将持续直到鼠标离开Button:
<VisualStateGroup x:Name="CommonStates">
<VisualState x:Name="Normal"/>
<VisualState x:Name="MouseOver"/>
<VisualState x:Name="Disabled"/>
<VisualState x:Name="Pressed">
<Storyboard>
<ObjectAnimationUsingKeyFrames
Storyboard.TargetName="_glassBorder"
Storyboard.TargetProperty="Background">
<ObjectAnimationUsingKeyFrames.KeyFrames>
<DiscreteObjectKeyFrame KeyTime="0:0:0"
Value="{StaticResource ButtonGlassBrushPressed}"/>
</ObjectAnimationUsingKeyFrames.KeyFrames>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
</VisualStateGroup>
答案 1 :(得分:0)
如果你不关心动画(就像我一样),那就是你应该做的事情:
<VisualState x:Name="Pressed">
<Storyboard>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="Background" Storyboard.TargetName="_glassBorder">
<DiscreteObjectKeyFrame KeyTime="0" Value="{StaticResource ButtonGlassBrushPressed}"/>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</VisualState>