我需要自动执行一些鼠标操作。
我需要做
mousemove1,lbuttondown1,wait1,mousemove1,lbuttonup1,wait1,
mousemove2,lbuttondown2,wait2,mousemove2,lbuttonup2,wait2,
...
动作必须与屏幕坐标有关。必须接受事件的窗口是此时的顶部窗口。
有一个包含数据的文件 例如
500 450 1000 500 300 2000
600 450 1000 600 300 5000
我尝试做什么
#include <fstream>
#include <vector>
#include <windows.h>
struct A
{
POINT point1;
unsigned sleep1;
POINT point2;
unsigned sleep2;
A() { point1.x = point1.y = sleep1 = point2.x = point2.y = sleep2 = 0; }
};
void f(const A &a)
{
mouse_event(MOUSEEVENTF_LEFTDOWN, a.point1.x, a.point1.y, 0, 0);
mouse_event(MOUSEEVENTF_MOVE, a.point1.x, a.point1.y, 0, 0);
Sleep(a.sleep1);
mouse_event(MOUSEEVENTF_LEFTUP, a.point2.x, a.point2.y, 0, 0);
mouse_event(MOUSEEVENTF_MOVE, a.point2.x, a.point2.y, 0, 0);
Sleep(a.sleep2);
}
int main()
{
std::vector<A> as;
std::ifstream fin("params.txt");
if (fin) {
A a;
while (fin.good()) {
fin >> a.point1.x;
fin >> a.point1.y;
fin >> a.sleep1;
fin >> a.point2.x;
fin >> a.point2.y;
fin >> a.sleep2;
if (fin.eof()) {
break;
}
as.push_back(a);
}
}
for (;;) {
for (const A &a : as) {
f(a);
}
}
}
有些事情正在发生,但我无法理解什么是错误,哪里出错。
答案 0 :(得分:4)
您的代码存在的问题是您使用的是带有屏幕坐标的mouse_event,而不是标准化的绝对坐标。无论桌面大小如何,标准化的绝对坐标始终位于左上角的(0,0)到右下角的(65535,65535)之间。
以下示例中的MouseTo函数接受屏幕坐标作为输入,然后使用dekstop窗口的大小转换为标准化的绝对坐标。此示例使用SendInput,它取代了mouse_event,但它们都使用相同的坐标。我不确定mouse_event是否可以使用MOUSEEVENTF_VIRTUALDESK标志,但这是用于支持多显示器桌面。
如果您希望构建此示例,请从新的Win32控制台应用程序开始。
#include <Windows.h>
#include <cmath>
void MouseTo(int x, int y) {
RECT desktop_rect;
GetClientRect(GetDesktopWindow(), &desktop_rect);
INPUT input = {0};
input.type = INPUT_MOUSE;
input.mi.dwFlags =
MOUSEEVENTF_ABSOLUTE | MOUSEEVENTF_VIRTUALDESK | MOUSEEVENTF_MOVE;
input.mi.dx = x * 65536 / desktop_rect.right;
input.mi.dy = y * 65536 / desktop_rect.bottom;
SendInput(1, &input, sizeof(input));
}
void MouseLButton(bool tf_down_up) {
INPUT input = {0};
input.type = INPUT_MOUSE;
input.mi.dwFlags = tf_down_up ? MOUSEEVENTF_LEFTDOWN : MOUSEEVENTF_LEFTUP;
SendInput(1, &input, sizeof(input));
}
void MouseLButtonDown() { MouseLButton(true); }
void MouseLButtonUp() { MouseLButton(false); }
void AnimatedDrag(const POINT& from, const POINT& to) {
static const double iteration_dist = 20;
static const DWORD iteration_delay_ms = 1;
const double dx = to.x - from.x;
const double dy = to.y - from.y;
const double dist = sqrt(dx*dx + dy*dy);
const int count = static_cast<int>(dist / iteration_dist);
MouseTo(from.x, from.y);
MouseLButtonDown();
for(int i=1; i<count; ++i) {
const int x = from.x + static_cast<int>(dx * i / count);
const int y = from.y + static_cast<int>(dy * i / count);
MouseTo(x, y);
Sleep(iteration_delay_ms);
}
MouseTo(to.x, to.y);
MouseLButtonUp();
}
int main() {
// minimize console window
ShowWindow(GetConsoleWindow(), SW_SHOWMINNOACTIVE);
Sleep(500);
// Drag whatever is at the window coordinates in "from" to "to"
const POINT from = {300, 100};
const POINT to = {900, 600};
AnimatedDrag(from, to);
}
答案 1 :(得分:0)
克里斯托弗的答案应该足够了,但对于那些不熟悉C ++的人来说,可能会有点吓人,并且只是试图破解点击实用程序。对于大多数新手来说,这应该很容易破解。
请原谅宏的使用;我正在使用它们使代码的意图更加英语友好。
应该在主显示屏上单击鼠标右键(除非您将X坐标线更改为已注释),然后移动几个像素并左键单击以关闭右键单击菜单提示(如果已创建)。您可以根据自己的自定义要求查看MSDN上还有哪些其他内容。
我一直按住/不点击/移动作为单独的动作,所以像拖动和放大器一样。当开始使用所有正确的成分时,滴剂应该相当直观。
#include <Windows.h>
// Uses absolute coords where the primary display starts at 0,0
// That works well with enumerated monitors structures and their reported coords.
#define QUEUE_MV_MOUSE ip.mi.dwFlags = MOUSEEVENTF_ABSOLUTE | MOUSEEVENTF_MOVE;
#define QUEUE_RC_START_MOUSE ip.mi.dwFlags = MOUSEEVENTF_RIGHTDOWN;
#define QUEUE_RC_END_MOUSE ip.mi.dwFlags = MOUSEEVENTF_RIGHTUP;
#define QUEUE_LC_START_MOUSE ip.mi.dwFlags = MOUSEEVENTF_LEFTDOWN;
#define QUEUE_LC_END_MOUSE ip.mi.dwFlags = MOUSEEVENTF_LEFTUP;
#define SEND_IT SendInput(1, &ip, sizeof(ip));
#define VIRTUAL_X_MODIFIER (65536 / GetSystemMetrics(SM_CXSCREEN));
#define VIRTUAL_Y_MODIFIER (65536 / GetSystemMetrics(SM_CYSCREEN));
int main()
{
INPUT ip;
ip.type = INPUT_MOUSE;
ip.mi.mouseData = 0;
// Change 500 to -500 for a left-hand extended display.
ip.mi.dx = 500 * VIRTUAL_X_MODIFIER;
ip.mi.dy = 1000 * VIRTUAL_Y_MODIFIER;
// Un-comment this Sleep timer if you're debugging in an IDE and need a quick pause.
// Sleep(500);
QUEUE_MV_MOUSE;
SEND_IT;
// Various users advise brief Sleep pauses between queued mouse and keyboard events.
// 500 milliseconds is probably overkill for your automation requirements.
Sleep(500);
QUEUE_RC_START_MOUSE;
SEND_IT;
Sleep(500);
QUEUE_RC_END_MOUSE;
SEND_IT;
Sleep(500);
ip.mi.dx -= 10 * VIRTUAL_X_MODIFIER;
ip.mi.dx -= 10 * VIRTUAL_Y_MODIFIER;
QUEUE_MV_MOUSE;
SEND_IT;
Sleep(500);
QUEUE_LC_START_MOUSE;
SEND_IT;
Sleep(500);
QUEUE_LC_END_MOUSE;
SEND_IT;
return 0;
}