我一直在尝试翻译this tutorial into Java code,因为我想在Android中制作一个简单的游戏,其中包含级别/成就(并且没有在java在线找到完整/基本的例子,如果你有一个请分享)
请帮助我理解: 如何将不同类的文件链接在一起?在这个例子中他们似乎没有互相引用?基本上我如何将任务/游戏中的属性和设置传递给代码中其他地方的这些函数?我是否只是在整个代码中多次引用该类?
例如我被困在这一部分,可以帮助理解它在java代码中是如何工作的? (例子非常感谢)
> private var mProps :Object; // dictionary of properties
private var mAchievements :Object; // dictionary of achievements
public function Achieve() {
mProps = { };
mAchievements = { };
}
public function defineProperty(theName :String, theInitialValue :int, theaActivationMode :String, theValue :int) :void {
mProps[theName] = new Property(theName, theInitialValue, theaActivationMode, theValue);
}
public function defineAchievement(theName :String, theRelatedProps :Array) :void {
mAchievements[theName] = new Achievement(theName, theRelatedProps);
}
答案 0 :(得分:0)
请记住,每个班级都必须转到自己的档案。
public class Property {
private String mName;
private int mValue;
private String mActivation;
private int mActivationValue;
private int mInitialValue;
public Property(String theName, int theInitialValue, String theActivation, int theActivationValue) {
mName = theName;
mActivation = theActivation;
mActivationValue = theActivationValue;
mInitialValue = theInitialValue;
}
public int getValue() {
return mValue;
}
public void setValue(int n) {
mValue = n;
}
public boolean isActive() {
boolean aRet = false;
switch(mActivation) {
case Achieve.ACTIVE_IF_GREATER_THAN: aRet = mValue > mActivationValue; break;
case Achieve.ACTIVE_IF_LESS_THAN: aRet = mValue < mActivationValue; break;
case Achieve.ACTIVE_IF_EQUALS_TO: aRet = mValue == mActivationValue; break;
}
return aRet;
}
public String getActivation() {
return mActivation;
}
}
import java.util.ArrayList;
public class Achievement {
private String mName; // achievement name
private ArrayList<String> mProps; // array of related properties
private boolean mUnlocked; // achievement is unlocked or not
public Achievement(String theId, ArrayList<String> theRelatedProps) {
mName = theId;
mProps = theRelatedProps;
mUnlocked = false;
}
public boolean isUnlocked() {
return mUnlocked;
}
public void setUnlocked(boolean b) {
mUnlocked = b;
}
public ArrayList<String> getProps() {
return mProps;
}
}
import java.util.ArrayList;
import java.util.HashMap;
import java.util.Iterator;
import java.util.Map;
public class Achieve {
// activation rules
public static final String ACTIVE_IF_GREATER_THAN = ">";
public static final String ACTIVE_IF_LESS_THAN = "<";
public static final String ACTIVE_IF_EQUALS_TO = "==";
private HashMap<String,Property> mProps; // dictionary of properties
private HashMap<String,Achievement> mAchievements; // dictionary of achievements
public Achieve() {
mProps = new HashMap<String,Property>();
mAchievements = new HashMap<String,Achievement>();
}
public void defineProperty(String theName, int theInitialValue, String theaActivationMode, int theValue) {
mProps.put(theName, new Property(theName, theInitialValue, theaActivationMode, theValue));
}
public void defineAchievement(String theName, ArrayList<String> theRelatedProps) {
mAchievements.put(theName, new Achievement(theName, theRelatedProps));
}
public int getValue(String theProp) {
Property p = mProps.get(theProp);
if (p != null) return p.getValue();
return 0;
}
public void setValue(String theProp, int theValue) {
Property p = mProps.get(theProp);
if (p == null) return;
switch(p.getActivation()) {
case Achieve.ACTIVE_IF_GREATER_THAN:
theValue = theValue > p.getValue() ? theValue : p.getValue();
break;
case Achieve.ACTIVE_IF_LESS_THAN:
theValue = theValue < p.getValue() ? theValue : p.getValue();
break;
}
p.setValue(theValue);
}
public void addValue(ArrayList<String> theProps, int theValue) {
for (int i = 0; i < theProps.size(); i++) {
String aPropName = theProps.get(i);
setValue(aPropName, getValue(aPropName) + theValue);
}
}
public ArrayList<Achievement> checkAchievements() {
ArrayList<Achievement> aRet = new ArrayList<Achievement>();
Iterator<Map.Entry<String,Achievement>> it = mAchievements.entrySet().iterator();
while (it.hasNext()) {
Map.Entry<String,Achievement> pair = it.next();
Achievement aAchievement = pair.getValue();
if (!aAchievement.isUnlocked()) {
int aActiveProps = 0;
ArrayList<String> props = aAchievement.getProps();
for (int p = 0; p < props.size(); p++) {
Property aProp= mProps.get(props.get(p));
if (aProp.isActive()) {
aActiveProps++;
}
}
if (aActiveProps == props.size()) {
aAchievement.setUnlocked(true);
aRet.add(aAchievement);
}
}
}
return aRet;
}
}