我正在尝试如何使用来自three.js的最新插件将Blender 2.72b中的导出JSON文件集成到下面教程中的一个非常简单的场景中。 http://blog.teamtreehouse.com/the-beginners-guide-to-three-js
我使用与教程中相同的文件夹等。我只是指向一个新的json文件。 我可以在three.js 3D编辑器中打开json文件,因此我认为该文件是可读的。
以下是我正在使用的index.html
<!doctype html>
<html lang="en">
<head>
<title>Treehouse Logo in three.js</title>
<meta charset="utf-8">
</head>
<body style="margin: 0;">
<script src="js/three.min.js"></script>
<script src="js/OrbitControls.js"></script>
<script src="js/loaders/ColladaLoader.js"></script>
<script src="js/Detector.js"></script>
<script src="js/libs/stats.min.js"></script>
<script>
// Set up the scene, camera, and renderer as global variables.
var scene, camera, renderer;
init();
animate();
// Sets up the scene.
function init() {
// Create the scene and set the scene size.
scene = new THREE.Scene();
var WIDTH = window.innerWidth,
HEIGHT = window.innerHeight;
// Create a renderer and add it to the DOM.
renderer = new THREE.WebGLRenderer({antialias:true});
renderer.setSize(WIDTH, HEIGHT);
document.body.appendChild(renderer.domElement);
// Create a camera, zoom it out from the model a bit, and add it to the scene.
camera = new THREE.PerspectiveCamera(45, WIDTH / HEIGHT, 0.1, 20000);
camera.position.set(0,6,0);
scene.add(camera);
// Create an event listener that resizes the renderer with the browser window.
window.addEventListener('resize', function() {
var WIDTH = window.innerWidth,
HEIGHT = window.innerHeight;
renderer.setSize(WIDTH, HEIGHT);
camera.aspect = WIDTH / HEIGHT;
camera.updateProjectionMatrix();
});
// Set the background color of the scene.
renderer.setClearColorHex(0xE90655, 1);
// Create a light, set its position, and add it to the scene.
var light = new THREE.PointLight(0xffffff);
light.position.set(-100,200,100);
scene.add(light);
// Load in the mesh and add it to the scene.
var loader = new THREE.JSONLoader();
loader.load( "models/CL_BOX01b_LINKS3_C.json", function(geometry){
var material = new THREE.MeshLambertMaterial({color: 0x55B663});
mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
});
// Add OrbitControls so that we can pan around with the mouse.
controls = new THREE.OrbitControls(camera, renderer.domElement);
}
// Renders the scene and updates the render as needed.
function animate() {
// Read more about requestAnimationFrame at http://www.paulirish.com/2011/requestanimationframe-for-smart-animating/
requestAnimationFrame(animate);
// Render the scene.
renderer.render(scene, camera);
controls.update();
}
</script>
</body>
</html>
以下是json文件的开头。
{
"metadata": {
"sourceFile": "CL_BOX01b LINKS3_C.blend",
"type": "Object",
"generator": "io_three",
"version": 4.3
},
"geometries": [{
"uuid": "6939A996-5785-41E8-BC8D-10025EE1909E",
"type": "Geometry",
"data": {
"metadata": {
"faces": 1891,
"generator": "io_three",
"version": 3,
"vertices": 2548
},
"name": "Mesh.001Geometry.1",
"faces": [0,217,219,218,0,217,220,219,0,216,220,217,0,216,221,220,0,215,221,216,0,215,222,221,0,214,222,215,0,214,223,222,0,214,224,223,0,213,224,214,0,213,225,224,0,212,225,213,0,212,226,225,0,211,226,212,0,211,227,226,0,210,227,211,0,210,228,227,0,210,229,228,0,209,229,210,0,209,230,229,0,208,230,209,0,208,231,230,0,207,231,208,0,207,232,231,0,207,233,232,0,206,233,207,0,206,234,233,0,205,234,206,0,205,235,234,0,204,235,205,0,204,236,235,0,204,237,236,0,203,237,204,0,203,238,237,0,202,238,203,0
结果是没有物体的彩色背景。但是当我重新交换教程文件时,结果很好。
任何有关我出错的想法都会受到欢迎。