我正在尝试编写一个测试,用于验证场景中的SKSpriteNode是否具有正确的纹理。 测试看起来像这样:
let sceneSprite = scene.childNodeWithName("sceneSprite") as SKSpriteNode!
let sprite = SKSpriteNode(imageNamed: expectedSpriteTexture)
sprite.size = sceneSprite.size // 102.4 x 136.533
XCTAssertTrue(sceneSprite.texture!.sameAs(sprite.texture!), "Scene sprite has wrong texture")
SKTexture的 sameAs 方法通过以下扩展程序实现:
extension SKTexture {
func sameAs(texture: SKTexture) -> Bool {
return self.image.sameAs(texture.image)
}
var image: UIImage {
let view = SKView(frame:CGRectMake(0, 0, size().width, size().height))
let scene = SKScene(size: size())
let sprite = SKSpriteNode(texture: self)
sprite.position = CGPoint(x: CGRectGetMidX(view.frame), y: CGRectGetMidY(view.frame))
scene.addChild(sprite)
view.presentScene(scene)
return self.imageWithView(view)
}
func imageWithView(view: UIView) -> UIImage {
UIGraphicsBeginImageContextWithOptions(view.bounds.size, view.opaque, 0.0)
view.drawViewHierarchyInRect(view.bounds, afterScreenUpdates: true)
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return image
}
}
extension UIImage {
func sameAs(image: UIImage) -> Bool {
let firstData = UIImagePNGRepresentation(self);
let secondData = UIImagePNGRepresentation(image);
return firstData.isEqual(secondData)
}
}
问题有时是测试通过,有时测试失败。我更改了代码,以便在失败时保存图像,并发现测试失败,因为即使第一张图像正确,第二张图像也完全是黑色。 可以做些什么,以便测试能够可靠地通过? 这种故障发生在iPad2的模拟器上。
答案 0 :(得分:0)
我进行了以下更改,似乎可以使测试可靠地通过
func imageWithView(view: UIView) -> UIImage {
UIGraphicsBeginImageContext(view.bounds.size)
view.drawViewHierarchyInRect(view.bounds, afterScreenUpdates: false)
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return image
}
人们有什么想法可以让测试成功?