使用CGContextAddArc导致此边缘条件的原因是什么?

时间:2015-02-07 04:13:15

标签: ios objective-c core-graphics

我通过使用iOS Core Graphics在圆周周围绘制圆弧来创建视图。计算点中心,存储在数组中并使用 CGContextAddArc 进行检索,然后再渲染到屏幕。我完全相信用于绘制周边点的方法,可以是[A]轮廓,[B]填充一种颜色,[C]交替填充和轮廓,[D]填充五种颜色的序列,如图所示。 / p>

centreless arcs

但是,如果将中心点添加到阵列中,则在周边绘制的最后点的属性会发生变化。

证明这种情况的最简单方法是绘制周边点,通过添加[E]小中心点[F],大中心点和[G]两个居中点;在每种情况下,预期小的和大的中心点都被填充为绿色。使用[H]时,如果两个居中点的轮廓未填充,也会出现问题。

edge condition

我一直在学习Core Graphics一个月,需要帮助来确定导致这种情况的边缘条件。我真的很欢迎更有经验的核心图形程序员的见解。感谢。

这是实施代码;首先,初始化视图设置的方法。

- (void)ViewSettings_WaitView {
    sectors         = 80;   // number of dots on perimeter
    limit           = sectors;

    uberRadius      = 52;   // radius of large circle perimeter
    dotRadius       = 4;    // radius of dots on large circle perimeter
    dotsFilled      = FALSE;    // fill every with colour or outline
    oneColour       = FALSE;    // every colour or one colour
    alternateDots   = FALSE;    // alternately filled and outlined

    ringDot         = 64;   // 64:show 0:hide
    ringDotFilled   = TRUE; // fill or outlined    
    centreDot       = 26;       // 26:show 0:hide
    centreDotFilled = FALSE;    // fill or outlined

    [self centreReference];     // set up arc drawing to start from 12 o'clock position
    [self selectZone];          // emulate 1-of-5 colours selected in GlobalView
} 

以下是绘制这些图像的代码

- (void)drawCircle                  {
    context          = UIGraphicsGetCurrentContext();          // Get the Graphics Context
    CGContextSetLineWidth(context, 0.5);                       // Set the circle outerline-width

    dotPosition                    = CGPointMake(uberX,uberY); // centre point for ring dot and centre dot

    // create ring dot (larger centre dot)

    if (ringDot     != 0) {
        iOSCircle *newCircle       = [[iOSCircle alloc] init]; // Create a new iOSCircle Object
        newCircle.circleRadius     = ringDot;                  // ringDot radius
        newCircle.circleCentre     = dotPosition;              // place ringDot on the frame
        [totalCircles addObject:newCircle];                    // add to the circle Array
        [self setNeedsDisplay];                                // update the view

        NSLog(@"ringDot added:%@ radius: %f", NSStringFromCGPoint(dotPosition), ringDot);
    }

    // create centre dot (smaller centre dot)

    if (centreDot    != 0) {
        iOSCircle *newCircle       = [[iOSCircle alloc] init]; // Create a new iOSCircle Object
        newCircle.circleRadius     = centreDot;                // ringDot radius
        newCircle.circleCentre     = dotPosition;              // place ringDot on the frame
        [totalCircles addObject:newCircle];                    // add to the circle Array
        [self setNeedsDisplay];                                // update the view

        NSLog(@"centreDot added:%@ radius: %f", NSStringFromCGPoint(dotPosition), centreDot);
    }

    // create sector dots (on perimeter of the arc)

    for (dotCount   = 1; dotCount < limit+1; dotCount++)
    {
        iOSCircle *newCircle    = [[iOSCircle alloc] init];    // Create a new iOSCircle Object
        newCircle.circleRadius  = dotRadius;

            [self newCentre];                                  // create a new x and y point for each sector dot

        dotPosition             = CGPointMake(x,y);            // create each sector dot
        newCircle.circleCentre  = dotPosition;                 // place each dot on the frame
            [totalCircles addObject:newCircle];                // add to the circle Array
            [self setNeedsDisplay];                            // update the view

        NSLog(@"Dot %i %@", dotCount, NSStringFromCGPoint(dotPosition));
    }

    dotCount = 1;
    for (iOSCircle *circle in totalCircles) {                  // Loop through array and retrieve dot dimensions
        CGContextAddArc(context, circle.circleCentre.x, circle.circleCentre.y, circle.circleRadius, 0.0, M_PI * 2.0, YES);

            [self renderSectorDots];                           // render dots to view

    dotCount++;

    }    
    if (ringDot    != 0) {
        NSLog(@"add ringDot %@ radius: %f", NSStringFromCGPoint(dotPosition), ringDot);

        [self renderRingDot];
    }
    if (centreDot    != 0) {
        NSLog(@"add centreDot %@ radius: %f", NSStringFromCGPoint(dotPosition), centreDot);

        [self renderCentreDot];
    }
} 

渲染中心点的方法(环点相似)

- (void)renderCentreDot {
    switch (centreDotFilled) {
        case 1:
            colourIndex = selectedZone;
            [self whatColour];
            break;
        default:
            [self dotOutline];
            break;
    }
} 

- (void)whatColour {
    switch (colourIndex) {
        case 1:
            // Fill the circle with cyan
            [self paintCyan];
            break;
        case 2:
            // Fill the circle with red
            [self paintRed];
            break;
        case 3:
            // Fill the circle with yellow
            [self paintYellow];
            break;
        case 4:
            // Fill the circle with magenta
            [self paintMagenta];
            break;
        case 5:
            // Fill the circle with green
            [self paintGreen];
            break;
        default:
            break;
    }
}

- (void)dotOutline {
    CGContextStrokePath(context);                     // draw outerline only
} 

- (void)paintGreen {
    CGContextSetFillColorWithColor(context, [[UIColor greenColor] CGColor]);
    CGContextDrawPath(context, kCGPathFillStroke);    // fill with outerline-colour
    }

最后计算扇形点新中心的方法

- (void)newCentre  {
    dotAngle    = dotAngle + uberAngle;
    x           = uberX + (uberRadius * 2 * cos(dotAngle));
    y           = uberY + (uberRadius * 2 * sin(dotAngle));    
//    NSLog(@"%i %f %f %f", dotCount, dotAngle, endAngle, uberAngle);
}

和初始化中心参数并从12点位置开始绘制的方法

- (void)centreReference { 

    uberX     = 160; 
    uberY     = 240; 
    uberAngle = (2.0 * PI) / sectors; 

    dotAngle  = PI * -0.5;             // start drawing 0.5 PI radians before 3 o'clock
    endAngle  = PI * 1.5;              // stop drawing 1.5 PI radians after 3 o'clock 

    NSLog(@"%f %f %f %f", uberX, ringY, uberRadius, uberAngle); 

}

1 个答案:

答案 0 :(得分:1)

您有80个外圈和0,1或2个内圈。所有这些圆圈都存储在一个名为totalCircles的数组中,内圆存储在数组的前面。因此,如果你有两个内圈,totalCircles有82个元素。

问题在于你只绘制了前80个圆圈:两个内圈和78个外圈。

然后你尝试填充其中一个内圈,而是填入第79个外圈。

换句话说,你正在忘记哪些圈子是哪个。


尝试按以下方式构建代码:

你已经有了一个“iOSCircle”对象,这很好。这个圆形对象也应该包含它的颜色并且能够绘制自己:

@interface Circle : NSObject
@property (nonatomic) CGPoint centre;
@property (nonatomic) CGFloat radius;
@property (nonatomic, strong) UIColor* color;
- (void)draw;
@end

-draw方法绘制圆圈,如果已设置,则可选择填充color

- (void)draw
{
    CGContextRef ctx = UIGraphicsGetCurrentContext();
    CGContextAddArc(ctx, self.centre.x, self.centre.y, etc...)
    if (self.color)
    {
        [self.color setFill];
        CGContextDrawPath(ctx, kCGPathFillStroke);
    }
    else
    {
        CGContextStrokePath(ctx);
    }
}

您应该有一个生成圆形对象数组的方法。这将创建80个外圈,以及可选的内圈。这也将为每个圆圈指定一种颜色。

您的主要绘图方法就这么简单:

- (void)drawCircle
{
    NSArray* circles = [self generateCircles];
    for (Circle* circle in circles)
    {
        [circle draw];
    }
}