我在显示已保存的游戏ui时遇到以下异常。这是我的代码:
PlayGamesClientConfiguration config = new PlayGamesClientConfiguration.Builder()
.EnableSavedGames()
.Build();
PlayGamesPlatform.InitializeInstance(config);
// Activate the Play Games platform. This will make it the default
// implementation of Social.Active
PlayGamesPlatform.Activate();
// Sign in to Google Play Games
mAuthenticating = true;
Social.localUser.Authenticate((bool success) => {
mAuthenticating = false;
if (success) {
Debug.Log("Login successful!");
} else {
// no need to show error message (error messages are shown automatically
// by plugin)
Debug.LogWarning("Failed to sign in with Google Play Games.");
}
});
显示UI代码::
((PlayGamesPlatform)Social.Active).SavedGame.ShowSelectSavedGameUI("Save game progress", 1,true,false,SavedGameSelected);
NotImplementedException:您必须先启用已保存的游戏才能使用它。请参阅PlayGamesClientConfiguration.Builder.EnableSavedGames。 02-06 20:03:38.804:I / Unity(32369):at GooglePlayGames.Native.UnsupportedSavedGamesClient.ShowSelectSavedGameUI(System.String uiTitle,UInt32 maxDisplayedSavedGames,Boolean showCreateSaveUI,Boolean showDeleteSaveUI,System.Action`2 callback)[0x00000] in :0 02-06 20:03:38.804:I / Unity(32369):在GameManager.ShowSelectGame()[0x00000]中:0
然而,每次我从登录获得成功。
答案 0 :(得分:0)
这个问题通过将其分为两部分得到解决, 在游戏开始时调用Activate platform。 然后致电登录。