我的目标是通过使用多个修饰符来模拟透视模式下的Z平移。我不能只使用表面的z平移,因为翻译表面的文本变得模糊(至少在Chrome上,但在其他浏览器上)。我在博客中解释了使用并发修饰符的想法:https://ozinchenko.wordpress.com/2015/02/04/how-to-avoid-blurring-of-the-text-in-famo-us-during-transition-in-z-direction/
因此,我希望在Z方向表面上进行平滑平移,并使用平滑的文本缩放。
codepen代码在这里: http://codepen.io/Qvatra/pen/yyPMyK?editors=001
var Engine = famous.core.Engine;
var Surface = famous.core.Surface;
var ImageSurface = famous.surfaces.ImageSurface;
var ContainerSurface = famous.surfaces.ContainerSurface;
var View = famous.core.View;
var Entity = famous.core.Entity;
var Modifier = famous.core.Modifier;
var StateModifier = famous.modifiers.StateModifier;
var Transform = famous.core.Transform;
var Transitionable = famous.transitions.Transitionable;
var TransitionableTransform = famous.transitions.TransitionableTransform;
var Easing = famous.transitions.Easing;
var Scrollview = famous.views.Scrollview;
var perspective = 1000;
var fontValue = 100; //initially font-size is 100%
var surfSize = [100,100];
var mainContext = Engine.createContext();
mainContext.setPerspective(perspective);
var transitionable = new Transitionable(0);
var mySurface = new Surface({
size: surfSize,
properties: {
backgroundColor: 'red',
textAlign: 'center',
color: 'white',
fontSize: fontValue + '%',
lineHeight: surfSize[1] + 'px'
},
content: 'Click Me'
});
var transitionModifier = new StateModifier({
origin: [.5, .5],
align: [.5, .5],
transform: Transform.translate(0,0,0.01)
});
mainContext.add(transitionModifier).add(mySurface);
function translateZ(dist, transition) {
transitionable.reset(0);
transitionable.set(dist, transition);
function prerender() {
var currentDist = transitionable.get();
//perspective formula: dist = perspective(1 - 1/scaleFactor)
var currentScale = 1 / (1 - currentDist / perspective);
var currentSize = [surfSize[0] * currentScale, surfSize[1] * currentScale];
var currentFontValue = fontValue * currentScale;
//f.e: bring closer => make projection scaleFactor times bigger
var transitionTransform = Transform.translate(0,0, currentDist);
//scaling back to avoid text blurring
var scaleTransform = Transform.scale(1/currentScale, 1/currentScale, 1);
transitionModifier.setTransform(Transform.multiply(transitionTransform, scaleTransform));
mySurface.setSize(currentSize); //resize to get correct projection size
mySurface.setOptions({
properties:{
fontSize: currentFontValue + '%', //resizing font;
lineHeight: currentSize[1] + 'px' //align text;
}
})
if (currentDist === dist) {
Engine.removeListener('prerender', prerender);
}
}
Engine.on('prerender', prerender);
}
Engine.on('click', function() {
translateZ(750, {curve: 'easeOutBounce', duration: 2000});
});
为什么我会震动图像?如何避免?
答案 0 :(得分:0)
在设置曲面大小时,StateModifier
正在改变曲面的大小。因为您正在处理曲面的大小,所以无需更改(设置)StateModifier以进行缩放。我不确定你的方法会在所有情况下都能解决,但这会回答你的问题。
translateZ
函数: function translateZ(dist, transition) {
transitionable.reset(0);
transitionable.set(dist, transition);
function prerender() {
var currentDist = transitionable.get();
//perspective formula: dist = perspective(1 - 1/scaleFactor)
var currentScale = 1 / (1 - currentDist / perspective);
var currentSize = [surfSize[0] * currentScale, surfSize[1] * currentScale];
var currentFontValue = fontValue * currentScale;
mySurface.setSize(currentSize); //resize to get correct projection size
mySurface.setOptions({
properties:{
fontSize: currentFontValue + '%', //resizing font;
lineHeight: currentSize[1] + 'px' //align text;
}
})
if (currentDist === dist) {
Engine.removeListener('prerender', prerender);
}
console.log('trans')
}
Engine.on('prerender', prerender);
}