您好我写这篇文章是因为我试图将下面的伪代码转换为Java格式冷杉2天左右。我试图转换的代码来自这篇惊人的文章:
代码是
class StateMachine
Map<String, IState> mStates = new Map<String, IState>();
IState mCurrentState = EmptyState;
public void Update(float elapsedTime)
{
mCurrentState.Update(elapsedTime);
}
public void Render()
{
mCurrentState.Render();
}
public void Change(String stateName, optional var params)
{
mCurrentState.OnExit();
mCurrentState = mStates[stateName];
mCurrentState.OnEnter(params);
}
public void Add(String name, IState state)
{
mStates[name] = state;
}
和此代码
public class StateStack
Map<String, IState> mStates = new Map<String, IState>();
List<IState> mStack = List<IState>();
public void Update(float elapsedTime)
{
IState top = mStack.Top()
top.Update(elapsedTime)
}
public void Render()
{
IState top = mStack.Top()
top.Render()
}
public void Push(String name)
{
IState state = mStates[name];
mStack.Push(state);
}
public IState Pop()
{
return mStack.Pop();
}
如果有人给我最终结果或者人们指导我正确的方向,我不介意。我想解决这个XD
额外位
StateMachine gGameMode = new StateMachine();
// A state for each game mode
gGameMode.Add("mainmenu", new MainMenuState(gGameMode));
gGameMode.Add("localmap", new LocalMapState(gGameMode));
gGameMode.Add("worldmap", new WorldMapState(gGameMode));
gGameMode.Add("battle", new BattleState(gGameMode));
gGameMode.Add("ingamemenu", new InGameMenuState(gGameMode));
gGameMode.Change("mainmenu");
// Main Game Update Loop
public void Update()
{
float elapsedTime = GetElapsedFrameTime();
gGameMode.Update(elapsedTime);
gGameMode.Render();
}
额外位的结尾
如果你可以指导我,这对我也有帮助:P
- 感谢你
答案 0 :(得分:0)
这基本上是Java,你只需要将代码放在正确的.java文件中并编写构造函数。
等。
public class StateMachine(){
public StateMachine(){
}
}
问题是你没有任何MainMenuState ......类的代码