我正在尝试对凸多边形进行三角测量。
左边是三角形多边形,右边是没有三角剖分的凸多边形。 (两者都错了)但是右边的那个是正确的位置,除了它缺少凸起的部分之外,它还可以......
我创建三角形并将它们添加到arraylist
float[] vertices = polygonObject.getPolygon().getTransformedVertices();
float[] worldVertices = new float[vertices.length];
for (int i = 0; i < vertices.length; ++i) {
System.out.println(vertices[i]);
worldVertices[i] = vertices[i] / ppt;
}
// Make triangles
Vector<float[]> trianglesVertices = new Vector<float[]>();
EarClippingTriangulator triangulator = new EarClippingTriangulator();
ArrayList<PolygonShape> triangles = new ArrayList<PolygonShape>();
ShortArray pointsCoords = triangulator.computeTriangles(worldVertices);
for (int i = 0; i < pointsCoords.size / 6; i++)
{
trianglesVertices.add(new float[] {
pointsCoords.get(i*6), pointsCoords.get(i*6 + 1),
pointsCoords.get(i*6 + 2), pointsCoords.get(i*6 + 3),
pointsCoords.get(i*6 + 4), pointsCoords.get(i*6 + 5),
});
PolygonShape triangleShape = new PolygonShape();
triangleShape.set(trianglesVertices.get(i));
triangles.add(triangleShape);
}
后来我循环了那个arraylist并创建了一些实体,但不知怎的,libgdx(可能是我,而不是libgdx)完全混淆了它。
for(PolygonShape triangle:triangles){
BodyDef bd = new BodyDef();
bd.type = BodyDef.BodyType.StaticBody;
Body body = world.createBody(bd);
body.createFixture(triangle, 1);
bodies.add(body);
triangle.dispose();
}
这是我试图在libgdx中渲染的形状(在Tiled中创建)
答案 0 :(得分:0)
我找到了另一个例子,它有效!
我从这个数组创建三角形的方式是错误的
ShortArray pointsCoords = triangulator.computeTriangles(worldVertices);
这里是正确创建三角形的代码,
for (int i = 0; i < pointsCoords.size; i += 3) {
int v1 = pointsCoords.get(i) * 2;
int v2 = pointsCoords.get(i + 1) * 2;
int v3 = pointsCoords.get(i + 2) * 2;
PolygonShape triangleShape = new PolygonShape();
triangleShape.set(
new float[]{
worldVertices[v1 + 0],
worldVertices[v1 + 1],
worldVertices[v2 + 0],
worldVertices[v2 + 1],
worldVertices[v3 + 0],
worldVertices[v3 + 1]
}
);
triangles.add(triangleShape);
}