我知道在Play中!使用Scala,没有可用的Http.context,因为这个想法是利用implicits传递堆栈周围的任何数据。然而,当你需要一整套可用于整个环境的信息时,这似乎是很多锅炉板。
更具体地说,我感兴趣的是跟踪从请求标头传递的UUID,并使其可用于任何记录器,以便每个请求都有自己的唯一标识符。我希望这可以与任何调用记录器(或日志包装器)的人无缝连接
来自.NET背景的http上下文与异步调用一起流动,这也可以通过WCF中的调用上下文来实现。此时,您可以使用记录器注册一个函数,以根据"%requestID%"之类的记录模式返回请求的当前uuid。
构建一个更大的分布式系统,您需要能够跨多个堆栈关联请求。
但是,作为scala和play的新手,我甚至不确定在哪里寻找一种方法来做到这一点?
答案 0 :(得分:2)
您在Java中寻找的内容称为映射诊断上下文或MDC(至少由SLF4J) - here's an article I found that details how to set this up for Play。为了保留未来访问者的详细信息,这里是用于MDC传播的Akka调度程序的代码:
package monitoring
import java.util.concurrent.TimeUnit
import akka.dispatch._
import com.typesafe.config.Config
import org.slf4j.MDC
import scala.concurrent.ExecutionContext
import scala.concurrent.duration.{Duration, FiniteDuration}
/**
* Configurator for a MDC propagating dispatcher.
* Authored by Yann Simon
* See: http://yanns.github.io/blog/2014/05/04/slf4j-mapped-diagnostic-context-mdc-with-play-framework/
*
* To use it, configure play like this:
* {{{
* play {
* akka {
* actor {
* default-dispatcher = {
* type = "monitoring.MDCPropagatingDispatcherConfigurator"
* }
* }
* }
* }
* }}}
*
* Credits to James Roper for the [[https://github.com/jroper/thread-local-context-propagation/ initial implementation]]
*/
class MDCPropagatingDispatcherConfigurator(config: Config, prerequisites: DispatcherPrerequisites)
extends MessageDispatcherConfigurator(config, prerequisites) {
private val instance = new MDCPropagatingDispatcher(
this,
config.getString("id"),
config.getInt("throughput"),
FiniteDuration(config.getDuration("throughput-deadline-time", TimeUnit.NANOSECONDS), TimeUnit.NANOSECONDS),
configureExecutor(),
FiniteDuration(config.getDuration("shutdown-timeout", TimeUnit.MILLISECONDS), TimeUnit.MILLISECONDS))
override def dispatcher(): MessageDispatcher = instance
}
/**
* A MDC propagating dispatcher.
*
* This dispatcher propagates the MDC current request context if it's set when it's executed.
*/
class MDCPropagatingDispatcher(_configurator: MessageDispatcherConfigurator,
id: String,
throughput: Int,
throughputDeadlineTime: Duration,
executorServiceFactoryProvider: ExecutorServiceFactoryProvider,
shutdownTimeout: FiniteDuration)
extends Dispatcher(_configurator, id, throughput, throughputDeadlineTime, executorServiceFactoryProvider, shutdownTimeout ) {
self =>
override def prepare(): ExecutionContext = new ExecutionContext {
// capture the MDC
val mdcContext = MDC.getCopyOfContextMap
def execute(r: Runnable) = self.execute(new Runnable {
def run() = {
// backup the callee MDC context
val oldMDCContext = MDC.getCopyOfContextMap
// Run the runnable with the captured context
setContextMap(mdcContext)
try {
r.run()
} finally {
// restore the callee MDC context
setContextMap(oldMDCContext)
}
}
})
def reportFailure(t: Throwable) = self.reportFailure(t)
}
private[this] def setContextMap(context: java.util.Map[String, String]) {
if (context == null) {
MDC.clear()
} else {
MDC.setContextMap(context)
}
}
}
然后,您可以使用MDC.put
在MDC中设置值,并使用MDC.remove
将其删除(或者,如果您需要在集合中添加和删除某些上下文,请查看putCloseable
同步电话):
import org.slf4j.MDC
// Somewhere in a handler
MDC.put("X-UserId", currentUser.id)
// Later, when the user is no longer available
MDC.remove("X-UserId")
并使用%mdc{field-name:default-value}
将其添加到日志记录输出中:
<!-- an example from the blog -->
<appender name="stdout" class="ch.qos.logback.core.ConsoleAppender">
<encoder>
<pattern>%d{HH:mm:ss.SSS} %coloredLevel %logger{35} %mdc{X-UserId:--} - %msg%n%rootException</pattern>
</encoder>
</appender>
有关于调整Play用于正确传播MDC上下文的ExecutionContext
的详细信息in the linked blog post。(作为替代方法)。