在我构建的应用程序中,需要能够同时为多个客户端提供服务的Web服务器
为此,我使用HttpListener
对象。其Async
种方法\事件BeginGetContext
和EndGetContext
在委托方法中,有一个监听器再次开始监听的呼叫,它主要起作用。
提供的代码是我在这里和那里找到的混合代码,以及模拟数据处理瓶颈的延迟。
问题是,它只在最后一个连接服务之后开始管理下一个连接..对我没用。
public class HtServer {
public void startServer(){
HttpListener HL = new HttpListener();
HL.Prefixes.Add("http://127.0.0.1:800/");
HL.Start();
IAsyncResult HLC = HL.BeginGetContext(new AsyncCallback(clientConnection),HL);
}
public void clientConnection(IAsyncResult res){
HttpListener listener = (HttpListener)res.AsyncState;
HttpListenerContext context = listener.EndGetContext(res);
HttpListenerRequest request = context.Request;
// Obtain a response object.
HttpListenerResponse response = context.Response;
// Construct a response.
// add a delay to simulate data process
String before_wait = String.Format("{0}", DateTime.Now);
Thread.Sleep(4000);
String after_wait = String.Format("{0}", DateTime.Now);
string responseString = "<HTML><BODY> BW: " + before_wait + "<br />AW:" + after_wait + "</BODY></HTML>";
byte[] buffer = System.Text.Encoding.UTF8.GetBytes(responseString);
// Get a response stream and write the response to it.
response.ContentLength64 = buffer.Length;
System.IO.Stream output = response.OutputStream;
// You must close the output stream.
output.Write(buffer, 0, buffer.Length);
output.Close();
listener.BeginGetContext(new AsyncCallback(clientConnection), listener);
}
}
private static void OnContext(IAsyncResult ar)
{
var ctx = _listener.EndGetContext(ar);
_listener.BeginGetContext(OnContext, null);
Console.WriteLine(DateTime.UtcNow.ToString("HH:mm:ss.fff") + " Handling request");
var buf = Encoding.ASCII.GetBytes("Hello world");
ctx.Response.ContentType = "text/plain";
// prevent thread from exiting.
Thread.Sleep(3000);
// moved these lines here.. to simulate process delay
ctx.Response.OutputStream.Write(buf, 0, buf.Length);
ctx.Response.OutputStream.Close();
Console.WriteLine(DateTime.UtcNow.ToString("HH:mm:ss.fff") + " completed");
}
输出是
答案 0 :(得分:16)
好。这是因为您在处理完第一个上下文后开始获取下一个上下文。不要这样做。直接获取下一个上下文:
public void clientConnection(IAsyncResult res){
HttpListener listener = (HttpListener)res.AsyncState;
HttpListenerContext context = listener.EndGetContext(res);
//tell listener to get the next context directly.
listener.BeginGetContext(clientConnection, listener);
HttpListenerRequest request = context.Request;
// Obtain a response object.
HttpListenerResponse response = context.Response;
// Construct a response.
// add a delay to simulate data process
String before_wait = String.Format("{0}", DateTime.Now);
Thread.Sleep(4000);
String after_wait = String.Format("{0}", DateTime.Now);
string responseString = "<HTML><BODY> BW: " + before_wait + "<br />AW:" + after_wait + "</BODY></HTML>";
byte[] buffer = System.Text.Encoding.UTF8.GetBytes(responseString);
// Get a response stream and write the response to it.
response.ContentLength64 = buffer.Length;
System.IO.Stream output = response.OutputStream;
// You must close the output stream.
output.Write(buffer, 0, buffer.Length);
output.Close();
}
以下是我的示例代码,证明它有效(根据OP的请求更新):
class Program
{
private static HttpListener _listener;
static void Main(string[] args)
{
_listener = new HttpListener();
_listener.Prefixes.Add("http://localhost/asynctest/");
_listener.Start();
_listener.BeginGetContext(OnContext, null);
Console.ReadLine();
}
private static void OnContext(IAsyncResult ar)
{
var ctx = _listener.EndGetContext(ar);
_listener.BeginGetContext(OnContext, null);
Console.WriteLine(DateTime.UtcNow.ToString("HH:mm:ss.fff") + " Handling request");
var buf = Encoding.ASCII.GetBytes("Hello world");
ctx.Response.ContentType = "text/plain";
// simulate work
Thread.Sleep(10000);
ctx.Response.OutputStream.Write(buf, 0, buf.Length);
ctx.Response.OutputStream.Close();
Console.WriteLine(DateTime.UtcNow.ToString("HH:mm:ss.fff") + " completed");
}
}
生成:
两个请求都开始直接处理。
为何上述代码有效
HTTP有一种叫做流水线的东西。这意味着通过同一连接接收的所有请求必须以相同的顺序获得响应。但是,内置的HttpListener似乎不支持流水线操作,而是在处理第二个请求之前完成第一个请求的响应。因此,确保通过新连接发送每个请求非常重要。
最简单的方法是在尝试代码时使用不同的浏览器。我这样做了,正如你所看到的那样,我的请求同时得到处理。
答案 1 :(得分:5)
试试这个..
这将使用异步编码来确保没有阻塞。阻塞意味着线程休眠,这通常是程序倾向于“冻结”的方式。通过使用此代码,您可以运行非阻塞,这意味着它几乎不可能“冻结”应用程序。
public async Task handleClientConnection(HttpListener listener){
HttpListenerContext context = await listener.GetContextAsync();
var ret = handleClientConnection(listener);
HttpListenerRequest request = context.Request;
// Obtain a response object.
HttpListenerResponse response = context.Response;
// Construct a response.
// add a delay to simulate data process
String before_wait = String.Format("{0}", DateTime.Now);
await Task.Wait(4000);
String after_wait = String.Format("{0}", DateTime.Now);
string responseString = "<HTML><BODY> BW: " + before_wait + "<br />AW:" + after_wait + "</BODY></HTML>";
byte[] buffer = System.Text.Encoding.UTF8.GetBytes(responseString);
// Get a response stream and write the response to it.
response.ContentLength64 = buffer.Length;
using(System.IO.Stream output = response.OutputStream)
output.Write(buffer, 0, buffer.Length);
await ret;
}
public void startServer(){
HttpListener HL = new HttpListener();
HL.Prefixes.Add("http://127.0.0.1:800/");
HL.Start();
await handleClientConnection(HL);
}