我正在编写一个基本的UDP服务器,用于侦听给定端口上的消息,对输入进行一点按摩,并使用已处理的消息触发事件。我想编写测试,向服务器发送消息并验证是否引发了正确的事件。
服务器看起来像这样:
type UdpServer() =
let messageReady = new Event<string>()
member x.Start () = async {
let rec loop () =
let message = receiveMessage ()
messageReceived.Trigger(message)
return loop ()
return! loop ()
}
member x.MessageReady = messageReady.Publish
我想写一个像这样的测试:
[<Test>]
let ``Should process message correctly`` () =
let server = new UdpServer()
server.Start() |> Async.Start
sendMessageToServer "test message"
// This will wait indefinitely since the message was already sent in the previous line
let processedMessage = server.MessageReady |> Async.AwaitEvent |> Async.RunSynchronously
processedMessage |> should be "expected output"
如何向服务器发送消息,然后测试是否已触发MessageReady
事件
是否正确?我可以使用mutable来存储值,但这看起来不像F#方式:
let mutable processedMessage = ""
server.MessageReady |> Observable.subscribe(fun m -> processedMessage <- m)
sendMessageToServer "test message"
processedMessage |> should be "expected output"
答案 0 :(得分:1)
使用observable和事件本质上是必要的,因此可以使用mutables / ref单元来检查它们是否被引发。