Libgdx项目在android上崩溃了

时间:2015-01-29 22:26:02

标签: java android libgdx

所以我的LibGDX项目在桌面和Android上运行完全正常,但是当我实现一个测量玩家得分的浮点数时,游戏将在android上崩溃。这个想法是,每次屏幕向上滚动时分数会降低,而当屏幕向下滚动时分数会增加。我正在使用gesturedetector控制器进行滚动。这是主要代码:

public class WorldScreen implements Screen{

private Texture bgCity;
private Texture bgLoop;
private Texture hud;

public static OrthographicCamera camera;
SpriteBatch batch;

Rectangle player;
Rectangle background;
Rectangle backgroundloop;

public float camx = 0;
public float camy = 0;

public static float score = 384400000;

GestureListenerC controller;

public WorldScreen(final JetpackGame aa) {

}

@Override
public void render(float delta) {
    Gdx.gl.glClearColor(0, 0, 0, 1);
    Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);

    camx = camera.viewportWidth / 2f;
    camy = camera.viewportHeight / 2f;

    controller.update();
    camera.update();

    batch.setProjectionMatrix(camera.combined);
    batch.begin();
    batch.draw(bgCity, background.x, background.y);
    if(background.y <= -3296){
        if(backgroundloop.y <= -800) backgroundloop.y = 0;
    }

    if(camy >= 100) batch.draw(bgLoop, backgroundloop.x, backgroundloop.y);
    if(camera.position.y >= 5360) camera.position.y = 4420;

    batch.end();        



}
@Override
public void resize(int width, int height) {

}

@Override
public void show() {
    controller = new GestureListenerC();
    GestureDetector gestureDetector = new GestureDetector(20, 0.5f, 2, 0.15f, controller);
    Gdx.input.setInputProcessor(gestureDetector);

    bgCity = new Texture(Gdx.files.internal("img/city_BG.png"));
    bgLoop = new Texture(Gdx.files.internal("img/loopBG.png"));
    hud = new Texture(Gdx.files.internal("img/hud.png"));

    camera = new OrthographicCamera();
    camera.setToOrtho(false, 420,800);
    batch = new SpriteBatch();

    player = new Rectangle();
    player.x = 420/2;
    player.y = 800/2;

    background = new Rectangle();
    background.x = 0;
    background.y = 0;
    background.width = 479;
    background.height = 4096;

    backgroundloop = new Rectangle();
    backgroundloop.x = 0;
    backgroundloop.y = 4096;
    backgroundloop.width = 512;
    backgroundloop.height = 1024;

}

@Override
public void hide() {

}

@Override
public void pause() {

}

@Override
public void resume() {

}

@Override
public void dispose() {
    batch.dispose();
    bgCity.dispose();
    bgLoop.dispose();
    hud.dispose();
}

}

这是控制器类:

public class GestureListenerC implements GestureListener{

public static float velX, velY;
public static boolean flinging = false;
float initialScale = 1;

public boolean touchDown (float x, float y, int pointer, int button) {
    flinging = false;
    return false;
}

@Override
public boolean tap (float x, float y, int count, int button) {
    return false;
}

@Override
public boolean longPress (float x, float y) {
    return false;
}

@Override
public boolean fling (float velocityX, float velocityY, int button) {
    flinging = true;
    velX = WorldScreen.camera.zoom * velocityX * 0.5f;
    velY = WorldScreen.camera.zoom * velocityY * 0.5f;
    return false;
}

@Override
public boolean pan (float x, float y, float deltaX, float deltaY) {
    WorldScreen.camera.position.y += deltaY;
    WorldScreen.score -= deltaY;
    return false;
}

@Override
public boolean panStop (float x, float y, int pointer, int button) {
    return false;
}

@Override
public boolean zoom (float originalDistance, float currentDistance) {
    return false;
}

@Override
public boolean pinch (Vector2 initialFirstPointer, Vector2 initialSecondPointer, Vector2 firstPointer, Vector2 secondPointer) {
    return false;
}

public void update () {
    if (flinging) {
        velY *= 0.98f;
        WorldScreen.score -= 0.2f * velY;
        WorldScreen.camera.position.add(0, velY * Gdx.graphics.getDeltaTime(), 0);
        if (Math.abs(velY) < 0.01f) velY = 0;
    }
}

}

这就是logcat所说的:

    01-30 00:08:04.096  17444-17444/com.vahlaville.game.android I/SELinux﹕ Function: selinux_android_load_priority [0], There is no sepolicy file.
01-30 00:08:04.096  17444-17444/com.vahlaville.game.android I/SELinux﹕ Function: selinux_android_load_priority , priority version is VE=SEPF_GT-N7105_4.4.2_0016
01-30 00:08:04.096  17444-17444/com.vahlaville.game.android I/SELinux﹕ selinux_android_seapp_context_reload: seapp_contexts file is loaded from /seapp_contexts
01-30 00:08:04.101  17444-17444/com.vahlaville.game.android D/dalvikvm﹕ Late-enabling CheckJNI
01-30 00:08:04.246  17444-17444/com.vahlaville.game.android D/dalvikvm﹕ Trying to load lib /data/app-lib/com.vahlaville.game.android-1/libgdx.so 0x4225e6d0
01-30 00:08:04.246  17444-17444/com.vahlaville.game.android D/dalvikvm﹕ Added shared lib /data/app-lib/com.vahlaville.game.android-1/libgdx.so 0x4225e6d0
01-30 00:08:04.246  17444-17444/com.vahlaville.game.android D/dalvikvm﹕ No JNI_OnLoad found in /data/app-lib/com.vahlaville.game.android-1/libgdx.so 0x4225e6d0, skipping init
01-30 00:08:04.246  17444-17444/com.vahlaville.game.android W/dalvikvm﹕ No implementation found for native Ldalvik/system/VMRuntime;.pauseGc:(Ljava/lang/String;)I
01-30 00:08:04.251  17444-17444/com.vahlaville.game.android E/ActivityThread﹕ Pause GC
    java.lang.reflect.InvocationTargetException
            at java.lang.reflect.Method.invokeNative(Native Method)
            at java.lang.reflect.Method.invoke(Method.java:515)
            at android.app.ActivityThread.pauseGC(ActivityThread.java:5525)
            at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2324)
            at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2471)
            at android.app.ActivityThread.access$900(ActivityThread.java:175)
            at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1308)
            at android.os.Handler.dispatchMessage(Handler.java:102)
            at android.os.Looper.loop(Looper.java:146)
            at android.app.ActivityThread.main(ActivityThread.java:5602)
            at java.lang.reflect.Method.invokeNative(Native Method)
            at java.lang.reflect.Method.invoke(Method.java:515)
            at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:1283)
            at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:1099)
            at dalvik.system.NativeStart.main(Native Method)
     Caused by: java.lang.UnsatisfiedLinkError: Native method not found: dalvik.system.VMRuntime.pauseGc:(Ljava/lang/String;)I
            at dalvik.system.VMRuntime.pauseGc(Native Method)
            at java.lang.reflect.Method.invokeNative(Native Method)
            at java.lang.reflect.Method.invoke(Method.java:515)
            at android.app.ActivityThread.pauseGC(ActivityThread.java:5525)
            at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2324)
            at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2471)
            at android.app.ActivityThread.access$900(ActivityThread.java:175)
            at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1308)
            at android.os.Handler.dispatchMessage(Handler.java:102)
            at android.os.Looper.loop(Looper.java:146)
            at android.app.ActivityThread.main(ActivityThread.java:5602)
            at java.lang.reflect.Method.invokeNative(Native Method)
            at java.lang.reflect.Method.invoke(Method.java:515)
            at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:1283)
            at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:1099)
            at dalvik.system.NativeStart.main(Native Method)
01-30 00:08:04.281  17444-17444/com.vahlaville.game.android D/libEGL﹕ loaded /system/lib/egl/libEGL_mali.so
01-30 00:08:04.301  17444-17444/com.vahlaville.game.android D/libEGL﹕ loaded /system/lib/egl/libGLESv1_CM_mali.so
01-30 00:08:04.316  17444-17444/com.vahlaville.game.android D/libEGL﹕ loaded /system/lib/egl/libGLESv2_mali.so
01-30 00:08:04.321  17444-17444/com.vahlaville.game.android E/﹕ Device driver API match
    Device driver API version: 23
    User space API version: 23
01-30 00:08:04.326  17444-17444/com.vahlaville.game.android E/﹕ mali: REVISION=Linux-r3p2-01rel3 BUILD_DATE=Fri Mar 21 13:52:50 KST 2014
01-30 00:08:04.386  17444-17444/com.vahlaville.game.android I/AndroidInput﹕ sensor listener setup
01-30 00:08:04.456  17444-17444/com.vahlaville.game.android E/﹕ Device driver API match
    Device driver API version: 23
    User space API version: 23
01-30 00:08:04.456  17444-17444/com.vahlaville.game.android E/﹕ mali: REVISION=Linux-r3p2-01rel3 BUILD_DATE=Fri Mar 21 13:52:50 KST 2014
01-30 00:08:04.521  17444-17444/com.vahlaville.game.android D/OpenGLRenderer﹕ Enabling debug mode 0
01-30 00:08:04.546  17444-17468/com.vahlaville.game.android W/GL2JNIView﹕ creating OpenGL ES 2.0 context
01-30 00:08:04.606  17444-17468/com.vahlaville.game.android D/dalvikvm﹕ Trying to load lib /data/app-lib/com.vahlaville.game.android-1/libgdx.so 0x4225e6d0
01-30 00:08:04.606  17444-17468/com.vahlaville.game.android D/dalvikvm﹕ Shared lib '/data/app-lib/com.vahlaville.game.android-1/libgdx.so' already loaded in same CL 0x4225e6d0
01-30 00:08:04.606  17444-17468/com.vahlaville.game.android I/GL2﹕ all initialized 2
01-30 00:08:04.606  17444-17468/com.vahlaville.game.android I/AndroidGraphics﹕ OGL renderer: Mali-400 MP
01-30 00:08:04.606  17444-17468/com.vahlaville.game.android I/AndroidGraphics﹕ OGL vendor: ARM
01-30 00:08:04.606  17444-17468/com.vahlaville.game.android I/AndroidGraphics﹕ OGL version: OpenGL ES 2.0
01-30 00:08:04.606  17444-17468/com.vahlaville.game.android I/AndroidGraphics﹕ OGL extensions: GL_EXT_debug_marker GL_OES_texture_npot GL_OES_compressed_ETC1_RGB8_texture GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_depth24 GL_ARM_rgba8 GL_ARM_mali_shader_binary GL_OES_depth_texture GL_OES_packed_depth_stencil GL_EXT_texture_format_BGRA8888 GL_EXT_blend_minmax GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_rgb8_rgba8 GL_EXT_multisampled_render_to_texture GL_EXT_discard_framebuffer GL_OES_get_program_binary GL_ARM_mali_program_binary GL_EXT_shader_texture_lod GL_EXT_robustness GL_OES_depth_texture_cube_map
01-30 00:08:04.606  17444-17468/com.vahlaville.game.android I/AndroidGraphics﹕ framebuffer: (5, 6, 5, 0)
01-30 00:08:04.606  17444-17468/com.vahlaville.game.android I/AndroidGraphics﹕ depthbuffer: (24)
01-30 00:08:04.606  17444-17468/com.vahlaville.game.android I/AndroidGraphics﹕ stencilbuffer: (8)
01-30 00:08:04.606  17444-17468/com.vahlaville.game.android I/AndroidGraphics﹕ samples: (0)
01-30 00:08:04.606  17444-17468/com.vahlaville.game.android I/AndroidGraphics﹕ coverage sampling: (false)
01-30 00:08:04.606  17444-17468/com.vahlaville.game.android I/AndroidGraphics﹕ Managed meshes/app: { }
01-30 00:08:04.606  17444-17468/com.vahlaville.game.android I/AndroidGraphics﹕ Managed textures/app: { }
01-30 00:08:04.606  17444-17468/com.vahlaville.game.android I/AndroidGraphics﹕ Managed shaders/app: { }
01-30 00:08:04.606  17444-17468/com.vahlaville.game.android I/AndroidGraphics﹕ Managed buffers/app: { }
01-30 00:08:04.641  17444-17468/com.vahlaville.game.android D/dalvikvm﹕ GC_FOR_ALLOC freed 184K, 10% free 8392K/9312K, paused 22ms, total 22ms
01-30 00:08:04.641  17444-17468/com.vahlaville.game.android I/dalvikvm-heap﹕ Grow heap (frag case) to 9.494MB for 610323-byte allocation
01-30 00:08:04.656  17444-17444/com.vahlaville.game.android D/dalvikvm﹕ GC_FOR_ALLOC freed <1K, 10% free 8988K/9912K, paused 16ms, total 16ms
01-30 00:08:05.206  17444-17468/com.vahlaville.game.android W/dalvikvm﹕ threadid=11: thread exiting with uncaught exception (group=0x4198dc08)
01-30 00:08:05.211  17444-17468/com.vahlaville.game.android E/AndroidRuntime﹕ FATAL EXCEPTION: GLThread 3970
    Process: com.vahlaville.game.android, PID: 17444
    com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: img/hud.png
            at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:140)
            at com.badlogic.gdx.graphics.glutils.FileTextureData.prepare(FileTextureData.java:64)
            at com.badlogic.gdx.graphics.Texture.load(Texture.java:130)
            at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:121)
            at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:100)
            at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:92)
            at com.vahlaville.game.screens.WorldScreen.show(WorldScreen.java:128)
            at com.badlogic.gdx.Game.setScreen(Game.java:61)
            at com.vahlaville.game.JetpackGame.create(JetpackGame.java:11)
            at com.badlogic.gdx.backends.android.AndroidGraphics.onSurfaceChanged(AndroidGraphics.java:237)
            at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1520)
            at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1248)
     Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Error reading file: img/hud.png (Internal)
            at com.badlogic.gdx.backends.android.AndroidFileHandle.read(AndroidFileHandle.java:77)
            at com.badlogic.gdx.files.FileHandle.readBytes(FileHandle.java:222)
            at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:137)
            at com.badlogic.gdx.graphics.glutils.FileTextureData.prepare(FileTextureData.java:64)
            at com.badlogic.gdx.graphics.Texture.load(Texture.java:130)
            at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:121)
            at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:100)
            at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:92)
            at com.vahlaville.game.screens.WorldScreen.show(WorldScreen.java:128)
            at com.badlogic.gdx.Game.setScreen(Game.java:61)
            at com.vahlaville.game.JetpackGame.create(JetpackGame.java:11)
            at com.badlogic.gdx.backends.android.AndroidGraphics.onSurfaceChanged(AndroidGraphics.java:237)
            at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1520)
            at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1248)
     Caused by: java.io.FileNotFoundException: img/hud.png
            at android.content.res.AssetManager.openAsset(Native Method)
            at android.content.res.AssetManager.open(AssetManager.java:316)
            at android.content.res.AssetManager.open(AssetManager.java:290)
            at com.badlogic.gdx.backends.android.AndroidFileHandle.read(AndroidFileHandle.java:75)
            at com.badlogic.gdx.files.FileHandle.readBytes(FileHandle.java:222)
            at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:137)
            at com.badlogic.gdx.graphics.glutils.FileTextureData.prepare(FileTextureData.java:64)
            at com.badlogic.gdx.graphics.Texture.load(Texture.java:130)
            at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:121)
            at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:100)
            at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:92)
            at com.vahlaville.game.screens.WorldScreen.show(WorldScreen.java:128)
            at com.badlogic.gdx.Game.setScreen(Game.java:61)
            at com.vahlaville.game.JetpackGame.create(JetpackGame.java:11)
            at com.badlogic.gdx.backends.android.AndroidGraphics.onSurfaceChanged(AndroidGraphics.java:237)
            at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1520)
            at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1248)
01-30 00:08:05.261  17444-17444/com.vahlaville.game.android I/AndroidInput﹕ sensor listener tear down
01-30 00:08:05.261  17444-17444/com.vahlaville.game.android I/AndroidGraphics﹕ Managed meshes/app: { }
01-30 00:08:05.261  17444-17444/com.vahlaville.game.android I/AndroidGraphics﹕ Managed textures/app: { }
01-30 00:08:05.261  17444-17444/com.vahlaville.game.android I/AndroidGraphics﹕ Managed shaders/app: { }
01-30 00:08:05.261  17444-17444/com.vahlaville.game.android I/AndroidGraphics﹕ Managed buffers/app: { }
01-30 00:13:05.336  17444-17468/com.vahlaville.game.android I/Process﹕ Sending signal. PID: 17444 SIG: 9

3 个答案:

答案 0 :(得分:1)

这可能不是问题的原因,但您的logcat输出显示加载资源时出错:
com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: img/hud.png
我会检查一下。

答案 1 :(得分:1)

我不知道它是否有帮助,但试着回顾一下,这一行:

hud = new Texture(Gdx.files.internal("img/hud.png"));

  

引起:com.badlogic.gdx.utils.GdxRuntimeException:读取错误   file:img / hud.png(内部)

审核,区分大小写,文件名和外观是文件的副本,而不是链接。

答案 2 :(得分:1)

导致问题的原因是这一行:

hud = new Texture(Gdx.files.internal("img/hud.png"));

检查您是否已将图像文件“hud.png”放入Android项目资产文件夹资源中的img文件夹中

希望这会有所帮助!