使用故事板自定义Unity3D Xcode项目

时间:2015-01-29 13:28:27

标签: ios unity3d

我是Unity3D的新手。我的要求是在iOS本机应用程序之间安装游戏屏幕(由Unity3D构建)。 我在oder中写了.mm来继承UnityAppController.mm

#import <UIKit/UIKit.h>
#import "UnityAppController.h"

@interface TNAppController : UnityAppController

- (void)createViewHierarchyImpl;

@end

@implementation TNAppController

- (void)createViewHierarchyImpl {

    UIStoryboard *storyBoard    = [UIStoryboard storyboardWithName:@"Storyboard" bundle:nil];
    UIViewController *mainVC    = [storyBoard instantiateInitialViewController];
    self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
    self.window.rootViewController = mainVC;
    _rootController             = [self.window rootViewController];
    _rootView                   = _rootController.view;
}

@end

IMPL_APP_CONTROLLER_SUBCLASS(TNAppController)

但是当我尝试分配_rootView时出现以下错误。

  

2015-01-29 18:21:53.298 ProductName [548:60b] - &gt;注册单声道   模块0x136b0c0    - &GT; applicationDidFinishLaunching()Mono path [0] ='/ var / mobile / Applications / A7836E0B-2F4B-4704-B359-63A7C860CB07 /ProductName.app / Data/Managed'   单声道配置路径=   '/var/mobile/Applications/A7836E0B-2F4B-4704-B359-63A7C860CB07/ProductName.app/Data/Managed'    - &GT; applicationDidBecomeActive()请求解决方案:640x1136渲染器:PowerVR SGX 543供应商:Imagination Technologies版本:   OpenGL ES 2.0 IMGSGX543-97 GL_OES_depth_texture GL_OES_depth24   GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_mapbuffer   GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8   GL_OES_standard_derivatives GL_OES_texture_float   GL_OES_texture_half_float GL_OES_texture_half_float_linear   GL_OES_vertex_array_object GL_EXT_blend_minmax   GL_EXT_color_buffer_half_float GL_EXT_debug_label GL_EXT_debug_marker   GL_EXT_discard_framebuffer GL_EXT_draw_instanced   GL_EXT_instanced_arrays GL_EXT_map_buffer_range   GL_EXT_occlusion_query_boolean GL_EXT_pvrtc_sRGB   GL_EXT_read_format_bgra GL_EXT_separate_shader_objects   GL_EXT_shader_framebuffer_fetch GL_EXT_shader_texture_lod   GL_EXT_shadow_samplers GL_EXT_sRGB GL_EXT_texture_filter_anisotropic   GL_EXT_texture_rg GL_EXT_texture_storage GL_APPLE_copy_texture_levels   GL_APPLE_framebuffer_multisample GL_APPLE_rgb_422 GL_APPLE_sync   GL_APPLE_texture_format_BGRA8888 GL_APPLE_texture_max_level   GL_IMG_read_format GL_IMG_texture_compression_pvrtc创建   OpenGLES2.0图形设备初始化引擎版本:4.6.1f1   (d1db7a1b5196)开始MonoManager ReloadAssembly    - 完成重新加载,0.072秒

按照http://www.the-nerd.be/2014/08/06/add-unity3d-in-a-native-ios-application/

中的教程进行操作

注意到_rootViewController在UnityAppController.mm中的transitionToViewController方法中被垃圾收集,该方法将作为错误访问而抛出。

有这方面的经验吗?

非常感谢!

1 个答案:

答案 0 :(得分:0)

这段代码,对我来说很好用:

#import <UIKit/UIKit.h>
#import "UnityAppController.h"
#import "UI/UnityView.h"
#import "UI/UnityViewControllerBase.h"

#import "TopViewController.h"

@interface TNAppController : UnityAppController

@property (nonatomic, strong) UINavigationController *navController;

- (void)willStartWithViewController;

@end

@implementation TNAppController
- (void)willStartWithViewController:(UIViewController*)controller {

    UIStoryboard *storyBoard    = [UIStoryboard storyboardWithName:@"Main" bundle:nil];
    UIViewController *mainVC    = [storyBoard instantiateInitialViewController];

    _rootController    = [[UnityDefaultViewController alloc] init];
    _rootView        = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
    _rootController.view = _rootView;

    //UnitySceneViewController *unityScene = [[UnitySceneViewController alloc] initWithNibName:nil bundle:nil];

    self.navController = [[UINavigationController alloc] initWithRootViewController:mainVC];
    [_rootView addSubview:self.navController.view];

    /*
    UIStoryboard *storyBoard    = [UIStoryboard storyboardWithName:@"Main" bundle:nil];
    UIViewController *mainVC    = [storyBoard instantiateInitialViewController];
    self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
    self.window.rootViewController = mainVC;
    _rootController             = [self.window rootViewController];
    _rootView                   = _rootController.view;
    */
}

@end

IMPL_APP_CONTROLLER_SUBCLASS(TNAppController)