我正在编写一个包含仪表视图的应用程序。我是从here下载的,我希望在仪表视图内(在仪表视图的中心)绘制文本,如何在仪表视图中绘制文本,请帮助我。
我的朋友在堆栈溢出后回答我这样做了但是它没有用,请让它工作
private void drawGauge()
{
if (null != mBackground)
{
mBackground.recycle();
}
/*--For Semi circle put getHeight()/2--*/
mBackground = Bitmap.createBitmap(getWidth(), getHeight(), Bitmap.Config.ARGB_8888);
newBitmap = Bitmap.createBitmap(mBackground.getWidth(), mBackground.getHeight(), Config.ARGB_8888);
Canvas newCanvas = new Canvas(newBitmap);
final Canvas canvas = new Canvas(mBackground);
final float scale = Math.min(getWidth(), getHeight());
canvas.scale(scale, scale);
canvas.translate((scale == getHeight()) ? ((getWidth() - scale) / 2) / scale : 0,(scale == getWidth()) ? ((getHeight() - scale) / 2) / scale : 0);
Paint paintText = new Paint(Paint.ANTI_ALIAS_FLAG);
paintText.setColor(Color.WHITE);
paintText.setTextSize(50);
paintText.setTextAlign(Align.CENTER);
paintText.setStyle(Style.FILL);
Rect rectText = new Rect();
paintText.getTextBounds(captionString, 0, captionString.length(), rectText);
newCanvas.drawText(captionString, 0, rectText.height(), paintText);
//canvas.drawText("MedeQuip", 200, 500, shadowpaint);
//drawRim(canvas);
//drawFace(canvas);
对于vipluv:
protected void onDraw(final Canvas canvas) {
drawBackground(canvas);
final float scale = Math.min(getWidth(), getHeight());
canvas.scale(scale, scale);
canvas.translate((scale == getHeight()) ? ((getWidth() - scale) / 2) / scale : 0, (scale == getWidth()) ? ((getHeight() - scale) / 2) / scale : 0);
if (mShowNeedle) {
drawNeedle(canvas);
}
if (mShowText) {
drawText(canvas);
}
Paint paintText = new Paint(Paint.ANTI_ALIAS_FLAG);
paintText.setColor(Color.WHITE);
paintText.setTextSize(150);
paintText.setTextAlign(Align.CENTER);
paintText.setStyle(Style.FILL);
Rect rectText = new Rect();
paintText.getTextBounds(captionString, 0, captionString.length(), rectText);
canvas.drawText(captionString, rectText.width(), rectText.height(), paintText);
computeCurrentValue();
}
答案 0 :(得分:0)
在GaugeView.java文件的onDraw()函数中,在调用computeCurrentValue()之前添加一个canvas.drawText()。
使用您自己的Paint对象,并确保已初始化其textize和颜色属性。