我在JFrame中为我的组件使用GridBagLayout。我刚开始使用它,我一直在困惑自己。我想要的是;左上方的补丁说明,右侧的按钮(垂直),底部的播放按钮。我不确定这个问题究竟是什么,但你可以帮我组织一下吗?
这是我的代码:
package counter.main;
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.FlowLayout;
import java.awt.Font;
import java.awt.GridBagConstraints;
import java.awt.GridBagLayout;
import java.awt.Insets;
import java.awt.Toolkit;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.io.File;
import java.io.FileNotFoundException;
import java.io.FileReader;
import java.io.IOException;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JTextArea;
import javax.swing.SwingConstants;
public class HomeFrame {
private static JPanel panel;
private static JButton play = new JButton("Play");
private static JPanel p;
File patch = new File(Main.class.getResource("/counter/res/ResourceCounterPatchNotes.txt").getFile());
//private static JLabel text;
public static JLabel greet = new JLabel("", SwingConstants.CENTER);
static JFrame frame = new JFrame("Resource Counter - Home"); {
frame.setSize(800, 500);
frame.setLocationRelativeTo(null);
frame.setResizable(false);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.repaint();
frame.revalidate();
createView();
}
private void createView() {
setIcon();
panel = new JPanel();
frame.getContentPane().add(panel);
p = new JPanel();
frame.getContentPane().add(p);
p.setLayout(new FlowLayout(FlowLayout.CENTER, 400, 360));
play.setPreferredSize(new Dimension(200, 70));
p.add(play);
JPanel p2 = new JPanel();
frame.getContentPane().add(p2);
p2.setLayout(new GridBagLayout());
JButton button = new JButton(" Button ");
play.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
try {
Thread.sleep(500);
} catch(InterruptedException ex) {
Thread.currentThread().interrupt();
}
SelectionFrame.frame1.setVisible(true);
frame.setVisible(false);
}
});
JTextArea ta = new JTextArea();
p2.setBackground(Color.BLACK);
ta.setForeground(Color.WHITE);
ta.setFont(new Font("Lucida Sans", Font.PLAIN, 12));
GridBagConstraints gbc = new GridBagConstraints();
gbc.anchor = GridBagConstraints.NORTHWEST;
gbc.insets = new Insets(-150, 5, 5, 30);
gbc.gridx = 0;
gbc.gridy = 0;
p2.add(ta, gbc);
gbc.gridx = 1;
gbc.gridy = 0;
p2.add(button, gbc);
/*gbc.anchor = GridBagConstraints.SOUTH;
gbc.gridx = 0;
gbc.gridy = 2;
p2.add(play, gbc);*/
try {
ta.read(new FileReader(patch), null);
ta.setEditable(false);
//p2.add(ta, BorderLayout.WEST);
} catch (FileNotFoundException e1) {
e1.printStackTrace();
} catch (IOException e1) {
e1.printStackTrace();
}
greet.setFont(new Font( "Dialog", Font.BOLD, 20));
frame.getContentPane().add(greet, BorderLayout.NORTH);
}
public void setIcon() {
frame.setIconImage(Toolkit.getDefaultToolkit().getImage(Main.class.getResource("/counter/res/Iron-Pickaxe-icon.png")));
}
}
这是我得到的:
答案 0 :(得分:3)
你的代码很乱(抱歉),我可能花了很多时间来解开你的复合布局,但重新开始会更容易。不是说你可能不会考虑使用复合布局概念,但我认为这就是让你陷入如此混乱的状态......
所以我基本上创建了一个简单的例子,说明我的“猜测”你的描述要求...
import java.awt.EventQueue;
import java.awt.GridBagConstraints;
import java.awt.GridBagLayout;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JScrollPane;
import javax.swing.JTextArea;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class Test {
public static void main(String[] args) {
new Test();
}
public Test() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
public TestPane() {
setLayout(new GridBagLayout());
GridBagConstraints gbc = new GridBagConstraints();
gbc.gridx = 0;
gbc.gridy = 0;
gbc.gridheight = gbc.REMAINDER;
gbc.weightx = 1;
gbc.fill = GridBagConstraints.BOTH;
JTextArea patch = new JTextArea(10, 20);
add(new JScrollPane(patch), gbc);
gbc = new GridBagConstraints();
gbc.gridx = 1;
gbc.gridy = 0;
gbc.fill = GridBagConstraints.HORIZONTAL;
for (int index = 0; index < 6; index++) {
add(new JButton("Button #" + index), gbc);
gbc.gridy++;
}
gbc.gridx = 1;
gbc.anchor = GridBagConstraints.SOUTH;
gbc.weighty = 1;
gbc.fill = GridBagConstraints.HORIZONTAL;
add(new JButton("Play >"), gbc);
}
}
}
对于布局,最好从笔和纸开始,将您需要的元素组合在一起(例如右侧的按钮),并制定一个计划,说明如何将它们放置出来并制作视图创意原型。 ..
<强>更新强>
1)我怎样才能让TextArea和按钮之间有空间,按钮上有垂直空间?我尝试使用Insets,但我还没有以正确的方式排列数字。
insets
是正确的方法......
gbc = new GridBagConstraints();
gbc.gridx = 1;
gbc.gridy = 0;
gbc.fill = GridBagConstraints.HORIZONTAL;
gbc.insets = new Insets(2, 8, 2, 4);
gbc.anchor = GridBagConstraints.NORTH;
for (int index = 0; index < 6; index++) {
core.add(new JButton("Button #" + index), gbc);
gbc.gridy++;
}
2)我想在屏幕中央底部的“播放”按钮,并让它更大
你“可以”用GridBagLayout
执行此操作,但我决定不这样做,因为如果您不小心设置其他组件的约束,可能会导致一些问题,所以相反,我使用了BorderLayout
和GridBagLayout
的组合。
要使“播放”按钮变大,您可以修改字体或调整按钮的边距...
playButton.setMargin(new Insets(12, 12, 12, 12));
取决于您之后的效果
public class TestPane extends JPanel {
public TestPane() {
setLayout(new BorderLayout(0, 4));
JPanel core = new JPanel(new GridBagLayout());
GridBagConstraints gbc = new GridBagConstraints();
gbc.gridx = 0;
gbc.gridy = 0;
gbc.gridheight = GridBagConstraints.REMAINDER;
gbc.weightx = 1;
gbc.weighty = 1;
gbc.fill = GridBagConstraints.BOTH;
JTextArea patch = new JTextArea(10, 20);
core.add(new JScrollPane(patch), gbc);
gbc = new GridBagConstraints();
gbc.gridx = 1;
gbc.gridy = 0;
gbc.fill = GridBagConstraints.HORIZONTAL;
gbc.insets = new Insets(2, 8, 2, 4);
gbc.anchor = GridBagConstraints.NORTH;
for (int index = 0; index < 6; index++) {
core.add(new JButton("Button #" + index), gbc);
gbc.gridy++;
}
add(core);
JButton playButton = new JButton("Play >");
playButton.setMargin(new Insets(12, 12, 12, 12));
add(playButton, BorderLayout.SOUTH);
}
}