我似乎已正确实现了iad / admob中介,因为它在viewDidLoad中有效。但是,在我的GameOver方法中,AdMob根本不关注if / else语句。
if (self.admobBannerView.hidden==YES) {
self.bannerView = [[ADBannerView alloc] initWithFrame:CGRectMake(0.0f, 60.0f, 320.0f, 50.0f)];
[self.bannerView setDelegate:self];
[self.view addSubview:self.bannerView];
[self.bannerView setAlpha:1];
self.bannerView.hidden=NO;
}
else
[self.bannerView setAlpha:0];
self.bannerView.hidden=YES;
admobBannerView=[[GADBannerView alloc]initWithFrame:CGRectMake(0, 0, 320, 50)];
self.admobBannerView.adUnitID = @"unit-id0";
self.admobBannerView.rootViewController = self;
self.admobBannerView.delegate = self;
[self.view addSubview:self.admobBannerView];
GADRequest *request =[GADRequest request];
request.testDevices= @[ GAD_SIMULATOR_ID ];
[self.admobBannerView loadRequest:request];
}
以上是我的GameOver方法,AdMob完全忽略它,只显示AdMob广告。 iAd永远不会在GameOver中播放。 AdMob不应该关注if / else语句吗?
答案 0 :(得分:2)
if (self.admobBannerView.hidden==YES) {
self.bannerView = [[ADBannerView alloc] initWithFrame:CGRectMake(0.0f, 60.0f, 320.0f, 50.0f)];
[self.bannerView setDelegate:self];
[self.view addSubview:self.bannerView];
[self.bannerView setAlpha:1];
self.bannerView.hidden=NO;
}
else
[self.bannerView setAlpha:0];
self.bannerView.hidden=YES;
这与:
相同if (self.admobBannerView.hidden==YES) {
self.bannerView = [[ADBannerView alloc] initWithFrame:CGRectMake(0.0f, 60.0f, 320.0f, 50.0f)];
[self.bannerView setDelegate:self];
[self.view addSubview:self.bannerView];
[self.bannerView setAlpha:1];
self.bannerView.hidden=NO;
}
else
{
[self.bannerView setAlpha:0];
}
self.bannerView.hidden=YES;